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  1. #1

    Default Unit Upkeep Shenanigans

    Hello DeI Team, first of all thank you for your hard work making an amazing mod

    I noticed something that I think is weird but I'm not sure it's a bug so I thought I'd ask here first, is the upkeep on the attached image a normal thing?

    I did invest heavily on upkeep reduction but I never thought I could reach that number.

    Campaign Difficulty is on Very Hard if that makes a difference on DeI.


    Spoiler Alert, click show to read: 
    Click image for larger version. 

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    Last edited by Emperor Arcturus Mengsk; January 21, 2015 at 02:25 AM.
    It is no measure of health to be well adjusted to a profoundly sick society.

  2. #2

    Default Re: Unit Upkeep Shenanigans

    What?! How the? Did you just got past -100% upkeep reduction?

    Also, for the love of god turn on UI-bypass.

  3. #3

    Default Re: Unit Upkeep Shenanigans

    Quote Originally Posted by Best2nd View Post
    What?! How the? Did you just got past -100% upkeep reduction?

    Also, for the love of god turn on UI-bypass.
    The numbers don't seem to add up to 100% that's why I thought it was weird, except if the formula works in a multiplicative manner!

    ( What's UI-bypass? )
    It is no measure of health to be well adjusted to a profoundly sick society.

  4. #4

    Default Re: Unit Upkeep Shenanigans

    Quote Originally Posted by Emperor Arcturus Mengsk View Post
    The numbers don't seem to add up to 100% that's why I thought it was weird, except if the formula works in a multiplicative manner!

    ( What's UI-bypass? )
    Have you accounted for technologies?

    Also, the graphics mod that you are using, is it GEM? Because if you are, it has a nice feature called UI-bypass that makes it not draw over user interface.

  5. #5

    Default Re: Unit Upkeep Shenanigans

    Quote Originally Posted by Best2nd View Post
    Have you accounted for technologies?

    Also, the graphics mod that you are using, is it GEM? Because if you are, it has a nice feature called UI-bypass that makes it not draw over user interface.
    I only have the very first tech on military, the one that gives -3%, I almost never research military at the start of a campaign.
    It is no measure of health to be well adjusted to a profoundly sick society.

  6. #6
    Slaxx Hatmen's Avatar This isn't the crisis!
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    Default Re: Unit Upkeep Shenanigans

    Sorry for the offtopic question but how in holy heck are you making that much money, as Rome, on VH, by 241BC? I'm in the 230s and struggling financially despite having just taken N.Africa from Carthage.
    Under the patronage of Basileos Leandros I

  7. #7

    Default Re: Unit Upkeep Shenanigans

    Quote Originally Posted by Slaxx Hatmen View Post
    Sorry for the offtopic question but how in holy heck are you making that much money, as Rome, on VH, by 241BC? I'm in the 230s and struggling financially despite having just taken N.Africa from Carthage.
    This is a sample money making province if that helps
    Spoiler Alert, click show to read: 


    Also this [img=http://s9.postimg.org/rq5ipg9ob/2015_01_21_00009.jpg]
    Last edited by Emperor Arcturus Mengsk; January 21, 2015 at 02:57 AM.
    It is no measure of health to be well adjusted to a profoundly sick society.

  8. #8
    Krixux's Avatar Ordinarius
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    Default Re: Unit Upkeep Shenanigans

    Quote Originally Posted by Slaxx Hatmen View Post
    Sorry for the offtopic question but how in holy heck are you making that much money, as Rome, on VH, by 241BC? I'm in the 230s and struggling financially despite having just taken N.Africa from Carthage.
    that is how:
    Click image for larger version. 

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    12 tpy

    I know is much much less than the above figure, but I field 5 full armies with 1/3 of them being the best (expensive) mercenary


    hm...on a 2nd note the basic calculation of army upkeep / building cost / empire maintenance / recruitment cost cannot (!!!) bring you 500k by turn 120 even with max trade unless:

    1 -no armies to pay for or....
    2 -serious (positive lol) modding of "Dres2_campaign_variables" namely "tax_efficiency_regions_maximum" and other values such in "building_effects_junction_tables"
    or / and unit upkeep in
    "main_units_tables"

    I might be wrong but this is my opinion
    Last edited by Krixux; January 21, 2015 at 11:31 AM.
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  9. #9
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    Default Re: Unit Upkeep Shenanigans

    I have noticed some heavy reductions in upkeep, units costing less than half, though it does not add up to the figures stated, I have also noticed that my upkeep on an army drops when in an enemy territory.

  10. #10

    Default Re: Unit Upkeep Shenanigans

    Even your budget seems cheated Krixux. I have very minor knowledge in min-max building tricks and I cant exactly recognize the buildings on your image, can you say what are the most important factors into cost/upkeep reduction and tax/income increase with Rome?

    And the 0 upkeep thingy is very strange too xD as a tester I'm a bit ashamed you are able to do that.

  11. #11
    Krixux's Avatar Ordinarius
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    Default Re: Unit Upkeep Shenanigans

    look again at the picture Butan
    the year is 262 (at 12 tpy)

    thus 120 turns
    seriously ?
    you do not recognise the buildings ?
    at lvl 3 ?
    Look again ...

    the garrisoned generals lingers there till has 12 % research and max tax bonus
    1/2 of all generals are "governors" + all fleets are "governors"
    my budget is not cheat dear Butan, chill down lol

    if it is cheated with 50k in turn 120 ( LOL seriously !) then what is half a million in the same amount of turns???

    EDIT ok geee sorry about that m8, I respect your posts and work for DeI and appologies for the reaction.s

    a bonus is a multiplier in revers and at any given moment there has to be a number to show.
    Showing "zero" is "obvious cheat"

    2nd edit:
    please read this :
    post nr 7
    http://www.twcenter.net/forums/showt...se-Tips-Please!
    Last edited by Krixux; January 21, 2015 at 11:58 AM.
    D I V I D E - ET - I M P E R A

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    __________________________________________________________________________________________________
    "Perhaps, as some wit remarked, the best proof that there is Intelligent Life in Outer Space is the fact it hasn't come here. Well, it can't hide forever - one day we will overhear it."

  12. #12
    Cambion's Avatar Civis
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    Default Re: Unit Upkeep Shenanigans

    Quote Originally Posted by Krixux View Post
    look again at the picture Butan
    the year is 262 (at 12 tpy)

    thus 120 turns
    seriously ?
    you do not recognise the buildings ?
    at lvl 3 ?
    Look again ...

    the garrisoned generals lingers there till has 12 % research and max tax bonus
    1/2 of all generals are "governors" + all fleets are "governors"
    my budget is not cheat dear Butan, chill down lol

    if it is cheated with 50k in turn 120 ( LOL seriously !) then what is half a million in the same amount of turns???

    EDIT ok geee sorry about that m8, I respect your posts and work for DeI and appologies for the reaction.s

    a bonus is a multiplier in revers and at any given moment there has to be a number to show.
    Showing "zero" is "obvious cheat"

    2nd edit:
    please read this :
    post nr 7
    http://www.twcenter.net/forums/showt...se-Tips-Please!
    Completely unrelated question:
    Is there any trick to get your fleet admirals to act as gouverners? I dont get the bonuses. Neither the general skills nor the ancilliary bonus, while docked.
    Appreciate the help.

  13. #13
    Krixux's Avatar Ordinarius
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    Default Re: Unit Upkeep Shenanigans

    Quote Originally Posted by Cambion View Post
    Completely unrelated question:
    Is there any trick to get your fleet admirals to act as gouverners? I dont get the bonuses. Neither the general skills nor the ancilliary bonus, while docked.
    Appreciate the help.
    strange, a single garrisoned general / admiral should level up after some turns.

    the moment they level up go for generals for "capable bureaucrat " (red zeal) then "city governor" (blue) lvl 1
    next level go for "city governor" lvl 2 and "political reformer" lvl 1
    then the 3rd time the general levels up mx "city governor" to lvl 3 and "political reformer" to lvl 2
    now you can keep him further to level up or (now comes the trick) disband him and recruit another general.
    the old one ends up in Rome (the capital and adds all his traits to Italy PO and taxation , etc !!!!)
    level up the new general recruit a new one send the old back to Rome, repeat, repeat...
    by turn 80 you will have some 30 "state man" all giving the 12% tax plus to Italy , imagine 2000 base income Italy x 12% x 20 (!!!)
    Same with Admirals, but they do not show the "city governors" while in fleet, they will when back in Rome ...
    whatever they cost to recruit they will bring back ten fold in 10 turns...
    D I V I D E - ET - I M P E R A

    & A PROPER EMPIRE: TERRA INCOGNITA .... A P E - T I
    __________________________________________________________________________________________________
    "Perhaps, as some wit remarked, the best proof that there is Intelligent Life in Outer Space is the fact it hasn't come here. Well, it can't hide forever - one day we will overhear it."

  14. #14
    Cambion's Avatar Civis
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    Default Re: Unit Upkeep Shenanigans

    Quote Originally Posted by Krixux View Post
    strange, a single garrisoned general / admiral should level up after some turns.

    the moment they level up go for generals for "capable bureaucrat " (red zeal) then "city governor" (blue) lvl 1
    next level go for "city governor" lvl 2 and "political reformer" lvl 1
    then the 3rd time the general levels up mx "city governor" to lvl 3 and "political reformer" to lvl 2
    now you can keep him further to level up or (now comes the trick) disband him and recruit another general.
    the old one ends up in Rome (the capital and adds all his traits to Italy PO and taxation , etc !!!!)
    level up the new general recruit a new one send the old back to Rome, repeat, repeat...
    by turn 80 you will have some 30 "state man" all giving the 12% tax plus to Italy , imagine 2000 base income Italy x 12% x 20 (!!!)
    Same with Admirals, but they do not show the "city governors" while in fleet, they will when back in Rome ...
    whatever they cost to recruit they will bring back ten fold in 10 turns...
    Admirals do level up alright, they just dont give their bonuses to the province where they are docked. The Rome thing I didnt know, I thought only empire-wide bonuses work with statesmen. Little too cheesy for me to do that. Not that I mind.
    I understood your previous post as if you were getting admiral bonuses to the port province where they are docked. My mistake.

    Form the Ubii to the Nervii: Thanks!

  15. #15
    Krixux's Avatar Ordinarius
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    Default Re: Unit Upkeep Shenanigans

    Quote Originally Posted by Cambion View Post
    Admirals do level up alright, they just dont give their bonuses to the province where they are docked. The Rome thing I didnt know, I thought only empire-wide bonuses work with statesmen. Little too cheesy for me to do that. Not that I mind.
    I understood your previous post as if you were getting admiral bonuses to the port province where they are docked. My mistake.Form the Ubii to the Nervii: Thanks
    the admirals get bonuses while docked but only (? still experimenting) in the line of "research, emp maintenance, and food: max 3 per character.

    meaning 3 admirals at max food = extra 9 food out of the blue (sea lol) for your empire.
    I seems you were right : they apply only empire wide bonuses, but those accumulated over 30 or so characters, is more than worth their recruitments and upkeep costs...
    D I V I D E - ET - I M P E R A

    & A PROPER EMPIRE: TERRA INCOGNITA .... A P E - T I
    __________________________________________________________________________________________________
    "Perhaps, as some wit remarked, the best proof that there is Intelligent Life in Outer Space is the fact it hasn't come here. Well, it can't hide forever - one day we will overhear it."

  16. #16

    Default Re: Unit Upkeep Shenanigans

    I do hope the OP has modified the game, but there can be loopholes in DeI and we have to be sure.
    Also dont take my first sentence as an accusation, it simply meant that for me which does not min-max nor seeks to, to have that income is blowing my brain out

  17. #17
    Krixux's Avatar Ordinarius
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    Default Re: Unit Upkeep Shenanigans

    Quote Originally Posted by Butan View Post
    I do hope the OP has modified the game, but there can be loopholes in DeI and we have to be sure.
    Also dont take my first sentence as an accusation, it simply meant that for me which does not min-max nor seeks to, to have that income is blowing my brain out
    hehe, ok
    1 DeI has very few loopholes (if any) , yes it has some polishing to do but nothing major, given the sources CA provided.
    As such imho DeI is perfect as is !
    2 upkeep zero is simply impossible given the mechanics
    75% less from 100 is still 25 not "0" as simple as that ( )
    3 the need to cheat in my games faded when I passed 40 , quite while ago actually (lol)
    4 The team of DeI (you included ) ROCK !!
    D I V I D E - ET - I M P E R A

    & A PROPER EMPIRE: TERRA INCOGNITA .... A P E - T I
    __________________________________________________________________________________________________
    "Perhaps, as some wit remarked, the best proof that there is Intelligent Life in Outer Space is the fact it hasn't come here. Well, it can't hide forever - one day we will overhear it."

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