I know it may be polemic but...
Wall towers was buffed in a recent patch, but now I think they are way to powerful! A single turret gate without any other turret nearby shooting obliterate 4 units of mine and just one of them manage to rout without being totally destroyed. There was just 2 archers in the wall not shooting since they was in melee. When the enemy brought more troops, and reset the capture, another fully unit of me was destroyed by the tower. It take to long to capture or put into "neutral" a tower, a unit of horse that I sent to put on neutral a gate without any resistance had 42 units and ended with just 6. It really is unbalanced to lose basically 6 units just to turrets while you even have number superiority!
Just to note: I used to playe with ultra units size and turrets never really bothered me much. But because of the lag, especially in sieges, I reduced my unit size to normal and now turrets just crush them! I think turrets need to be balanced for each unit size option.




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