To preface I love this mod, a lot. It makes Rome 2 playable for me and I don't mean this post to be a rant but more so an intelligent discussion of the nuances of Rome 2's battle AI in combination with DEI's extended battle times, and how the two interact with each other. In my opinion they don't really play very nicely with each other, and here's why i think they don't.
I've been wondering, does anyone else find that the extended battle time makes the game too easy? I don't mean to say the mod is easy as a whole, the campaign can be very difficult. What i mean to say Is actual equal-playing field battles are too easy. Let me explain
Vanilla rome 2's balance i personally feel is not bad, I don't feel as if i can steam roll the AI because top tier Units are pretty well balanced and oathsworn for example, or other high level sword units do pose a threat to my main battle line in the sense that if the cavalry/flank fights drag on, i run the risk of losing my center, but in DEI, its the combination of battle length and battle AI (Which i know can not be changed and not DEI's fault) that make battles sort of easy peasy.
What i mean is, because battles last SO much longer now, and the AI isn't particularly bright in the sense that it usually just makes a B-line for the center of my line, i feel like i can never lose. Units take so long to die that its not really possible for my line to break before my flanks are in position for rear charges, i've never ever seen it happen, even on very hard battle difficulty in custom battles, the units are SO tanky that they just take forever to break.
So since my lines are so robust, in combination with the AI being nearly brain dead and barely posing a challenge to my flanks, almost every single battle plays out the same. The AI charges my main line en-masse, my main line can hold until the end of time because units are tanky as, and i can take as long as i want to set up rear flanking action with little to no response from the ai. Essentially, I feel unbeatable. The only time i ever lose is when the Campaign ai (Which is pretty decent) Outnumbers me by a lot. I haven't even mentioned hoplites Which i feel are completely over powered NOT because the unit itself is overpowered, but because the AI never flanks me. The mod makes hoplites super strong from the front (as they should be) but the AI never flanks my hoplites making them god-tier. Their only weakness is never exploited by the AI making them comically powerful.
Essentially what I'm saying is that i feel the tankiness of units sort of handicaps the AI, because the AI isn't intelligent enough to actually perform scary tactical maneuvers. In vanilla the AI can win because my main line can break if i don't get to flank charges fast enough, but the tankiness of DEI units renders that point completely moot because your main can last for 20 minutes just slogging it out. Sure you're main line may eventually break, but it'l take 15-20 minutes, and the AI never really does anything to give itself an advantage, it just fights my main line head on, leaving me enough time to have a coffee break, berate my cat for being a lazy waste of space, and come back with enough time to line up cavalry charges to demolish the enemy morale and win. I suppose my gripe isn't with DEI, but with the AI not being challenging enough when i have SO much time at my disposal to defeat it. All this again isn't even taking hoplites into consideration, which i must mentioned again, are indestructible against AI because the AI doesn't flank -_-
How do you guys feel about this? Anyone feel the same way as me? Disagree? I'm curious to know, especially if you disagree with me, I'd love it if someone could come in here and tell me i'm a fool and i'm wrong(but be sure to tell me why =))!




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