
Originally Posted by
Ritterlichvon86
Only use all factions playable mod if it is an official DeI submod updated after January 11th. Otherwise you'll run into crashes, desyncs, and other weird issues.
1. Yes, all the same. GEM is a no-go. The need to alt-tab during the session to do anything else means you'll desync the MPC. You'll be locked out from Steam, and browser, while playing. If you both can hold the discipline, that's fine. A desync creeps in, might not be notices directly, but appear turns later.
2. Only if it has been updated after the latest DeI release, you must check that on your own. Remember that you both must use the Standalone version, downloadable from the TWC DeI main thread. Avoid Steam WS.
3. The reforms work as they should, with both player factions having the player triggers, and the AI getting the AI triggers. However, as Dresden mentioned, issues may appear if you are both of the same culture. Always make sure to play different cultures, or ask for a submod-pack that activates player reforms based on turn-number only.
4. Yes, the battles will stay in sync, so if one computer is slower, the other will become slower too.
5. Play with houserules, like: Diplomatic option "Join war against..." is illegal to use (can be detected by the lack of war-event message), 2-2-5 (2 military allies, 2 defensive allies, 5 trade agreements). "2-2-5, no join war" is a pretty common set. The reason is that a player can make easy money by selling trade agreements, join war against to a) avoid alliances b) gankspam the other player with AI armies c) get loads of money by joining into wars far across the map. For example, playing Egypt, a player can make 25000 through these in turn 0.
P.S. Personally, I even use these houserules in Singleplayer, as the game gets way too easy with +15k income per turn due to 20 trade agreements, other cash influx (at one point the AI will start paying you huge amounts of cash for trade, NAPs, join war against..., alliances, etc. , and everyone will love your faction and never attack, and endless amounts of alliances forming. It just kills the late medium to endgame. It gets way too easy... diplomacy is broken in R2.