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  1. #1

    Default Merchants

    they are useless :

    they cost 500 florins and they earn a little 10/turn. That make 50 turns just to repay them. Far longer than their life (if they are not killed before).

  2. #2
    Lusted's Avatar Look to the stars
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    Default Re: Merchants

    I've found them very useful. Do not just leave them on rescources as the value of rescources can fluctuate. Move them around, and do merchant battles with lower rated merchants, this can help improve the skill of your merchants.

    I now have a merchant with 1 skill who earns me 50 florins a turn minimum, if i had more merchants it would be more, but i can only have 1 atm.
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  3. #3

    Default Re: Merchants

    Hmm, well can merchants get multiple resources at once? Otherwise it does seem quite pointless.

  4. #4
    Lusted's Avatar Look to the stars
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    Default Re: Merchants

    No, but if you have more than 1 merchant on the same kind of rescource your income form that rescource doesn't just double, it incresses by more than that as your merchant is setting up a monopoly.
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  5. #5
    Germanicus75's Avatar Domesticus
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    Default Re: Merchants

    It seems odd though that if you try to assassinate a character of another faction, you will probably go to war with him if discovered. But if you send a merchant in to steal his resources, he won't mind and you'll remain neutral or allied...

    I assume you can assassinate merchants, otherwise there'd be nothing to stop your rivals just stealing your resources and not having to have the expense and inconvenience of going to war with you?

  6. #6
    Lusted's Avatar Look to the stars
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    Default Re: Merchants

    They don't steal your rescources, merchants make money on top of what you make from trade etc as they are specialist traders.
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  7. #7
    Germanicus75's Avatar Domesticus
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    Default Re: Merchants

    Can you kick out or knock off merchants of enemy factions?

  8. #8
    Lusted's Avatar Look to the stars
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    Default Re: Merchants

    Yes, you do it with your own merchant. You seize his assets, and he disappears.
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  9. #9
    Germanicus75's Avatar Domesticus
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    Default Re: Merchants

    Thanks, Lusted :-)

  10. #10
    edmont's Avatar Miles
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    Default Re: Merchants

    Look enemy merchant attacked mine lost and then became mine!So I've got 2 merchants
    Make WAR not LOVE.In the GRIM DARK MEDIEVAL there's only WAR !!!

  11. #11
    Hafnium's Avatar Civis
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    Default Re: Merchants

    Quote Originally Posted by edmont
    Look enemy merchant attacked mine lost and then became mine!So I've got 2 merchants
    Cool, didn't know that. The same thing goes for priests. Your priest can, when trying to deal with a heretic, become a heretic himself. Whether a heretic can become a priest, I don't know.

  12. #12
    The Mongol's Avatar Primicerius
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    Default Re: Merchants

    Quote Originally Posted by Hafnium
    Cool, didn't know that. The same thing goes for priests. Your priest can, when trying to deal with a heretic, become a heretic himself. Whether a heretic can become a priest, I don't know.
    Heretics are burned at the stake.

  13. #13
    Hafnium's Avatar Civis
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    Default Re: Merchants

    Quote Originally Posted by Cuahchicqueh
    Heretics are burned at the stake.
    Quote from the manual: "Heretics have a chance to convert a priest into a Heretic should the priest fail to denounce him."

    Does a victory-dance.

  14. #14
    Ordinarius
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    Default Re: Merchants

    Quote Originally Posted by Hafnium
    Quote from the manual: "Heretics have a chance to convert a priest into a Heretic should the priest fail to denounce him."

    Does a victory-dance.
    He wasn't contradicting that - he was just saying that Priests can't convert heretics. Heretics always die if they lose the 'battle of wits', so to speak.

  15. #15
    Valhalla89's Avatar Libertus
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    Default Re: Merchants

    how many merchants do you need to have on one resource for a monopoly to occur... and how to merchants affect the taxes that the region gains from the trade of that resource??

    When you merchants "battle" is it like a naval battle or what exactly do you mean by that?

  16. #16

    Default Re: Merchants

    they duke it out by whipping out their TI-Titanium calculators, or addicus or some thing of that nature. The dude that computes the fastest wins, and claims master of the other one.

  17. #17
    Sosobra's Avatar Domesticus
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    Default Re: Merchants

    Quote Originally Posted by myz
    they duke it out by whipping out their TI-Titanium calculators, or addicus or some thing of that nature. The dude that computes the fastest wins, and claims master of the other one.
    Very funny, I have this image of two foppish merchants working thier abbacuses fervently trying to out do eachother.
    I find most people irritating
    SteamID:Sosobra

  18. #18
    alpaca's Avatar Harbinger of saliva
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    Default Re: Merchants

    Quote Originally Posted by myz
    they duke it out by whipping out their TI-Titanium calculators, or addicus or some thing of that nature. The dude that computes the fastest wins, and claims master of the other one.
    Their abaci

  19. #19

    Default Re: Merchants

    if assassination is successful, then the target's faction will not know what or who hit em. Only when assasination fails, do they discover the identity of the assassin. Just make sure you have a bunch of assassins around your merchant to protect him or something. Or you don't let your merchant sit his behind on a resource until you try to level him up. So for example, instead of waiting for the danish merchant to come and snipe you. You should activley seek out low level danish merchants, outduke them, level yourself up to significant high level, then sit down on some fat resource and not worry a thing.

  20. #20
    Tom Servo's Avatar Semisalis
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    Default Re: Merchants

    For some reason everytime i have the money to make a merchant the danish send their own and destroy mine, its costing too much.

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