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  1. #1
    Cesco's Avatar Decanus
    Join Date
    Apr 2013
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    Italia
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    Default Closer deployment zone

    Some mods have closer deployment zone. How can i achieve this result?

  2. #2

    Default Re: Closer deployment zone

    Hey again Cesco!

    You may use the file directly if you would like to do so. If you want to do it yourself, check in terrain2.pack, import the four deployment .xml files into a mod pack. From there, you can customize how you want to define the deployment zone for each side. Fewer entries means a more primitive definition. It works like a co-ordinate system, so that's how you want to think when doing changes. By default, each alliance is defined by 12 entries (x and y values). You can reduce or increase this as you please. The direction (east, north, south, west) implies where the attacking side is facing, not where it is standing. This meaning, in the north file, you want the attacker (Alliance ID 1 if I recall correctly) to be positioned south of the defending army, as it is attacking northwards. With east and west, the Alliance IDs are reversed, so ID 1 is the defending side, ID 0 the attacking. Best of luck!

    Just a quick edit: The first entry (x and y value) is a dot on the map. This is linked together to the second entry, which creates the deployment zone lines that you see. The second is linked to the third, and so on. You only need four entries for a rectangular or square like deployment zone, but more if you would like a more complex shape.
    Last edited by Sheridan; January 19, 2015 at 05:54 AM.
    Campaign modder for Ancient Empires


  3. #3
    Cesco's Avatar Decanus
    Join Date
    Apr 2013
    Location
    Italia
    Posts
    595

    Default Re: Closer deployment zone

    Unfortunately i have "to spread some reputation around" before giving it you...anyway thank you!

  4. #4

    Default Re: Closer deployment zone

    It's very useful and interesting, I mean you don't need to waste a loooong time to meet AI. Thanks you both!

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