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Thread: A note on custom battles and multiplayer

  1. #1
    webba84's Avatar Artifex
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    Default A note on custom battles and multiplayer

    A quick announcement for anyone who is playing a lot of custom battles or multiplayer in the Dominion of Men beta.

    The system by which unit stats are generated in this mod is very complex and it takes into account certain bonuses that are given to units by default in the campaign but which are not in the custom battles.

    You may have noticed that most units in the campaign have a large amount of experience and gold weapons by standard, which greatly increase their attack, defense and morale. This is all good because their base stats have been designed to take it into account.

    If you don't add the same bonuses to the units in custom battles several of their key stats (primarily attack) will be much weaker than they should be, and correspondingly the armour stats of many heavily armoured units overwhelming good. If you have been finding some heavily armoured units impossible to kill in custom battles this is probably why.

    To fix this simply mouse over the experience and weapons toggles on the unit selection screen to check what bonuses to apply, or look in the campaign. It is generally 3-6 levels of experience and gold (3rd level) weapons, though their are some exceptions to this. (non-mannish faction units do not need gold weapons, for example)

    Again, you should not base any understanding of unit stat balance in this mod on custom battles or multiplayer unless you have applied these bonuses correctly.

    If you have any questions about how this all works just post them here and we will force MoN or Aradan to come and answer them .
    Last edited by webba84; January 19, 2015 at 08:29 AM.

  2. #2
    MasterOfNone's Avatar RTW Modder 2004-2015
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    Default Re: A note on custom battles

    lol. I believe Aradan added in contextual mouse-over help into the CB interface (put cursor on weapon or chevron).
    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

  3. #3
    webba84's Avatar Artifex
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    Default Re: A note on custom battles

    So he has - has anyone mentioned how brilliant Aradan is lately? I feel like people should say it more often.

  4. #4

    Default Re: A note on custom battles

    why don't you simply change the base stats of the units?

  5. #5

    Default Re: A note on custom battles

    Because then stats will change when they get upgraded/gain experience, messing up unit balance.

    If you spent hours building balanced campaign you don't want it screwed up by few experience points. Without starting like this levy units with lots of XP would be able to overpower expensive elites, thus, on both economy and battle balance.

    EDIT - What, even s-c-r-e-w-i-n-g is forbidden word?
    Last edited by Stark1; January 18, 2015 at 10:17 AM.

  6. #6

    Default Re: A note on custom battles

    Quote Originally Posted by Stark1 View Post
    EDIT - What, even s-c-r-e-w-i-n-g is forbidden word?
    Apparantly. Well, I always found it realistic that non-elite units would get elite when they get enough experience, although you have a point about upkeep.

  7. #7
    Thangaror's Avatar Senator
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    Default Re: A note on custom battles

    Well, one issue for example is that with nine experience the defence value becomes massively unbalanced overpowered compared to the shield, which is just nuts.

    Also gaining nine (plus three for weapon upgrade) attack points gives an insane attack value that in reality could never be achieved, because the unit is only wielding a dagger or a staff (remember the crazy all-gold peasants from revolts in TNS that slaughtered your armies?!)
    I would rather have a memory that is fair but unfinished than one that goes on to a grievous end.

  8. #8

    Default Re: A note on custom battles

    Quote Originally Posted by Thangaror View Post
    Also gaining nine (plus three for weapon upgrade) attack points gives an insane attack value that in reality could never be achieved, because the unit is only wielding a dagger or a staff (remember the crazy all-gold peasants from revolts in TNS that slaughtered your armies?!)
    ah, yes. I once did a little experimenting in vanilla where I upgraded some catholic priests and watched them hammer down all their enemies with their staves... I think I see you point now.

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