
Originally Posted by
WarriorPrince
From that point of view it gave an unfair advantage to the attacker. Except for physically destroying the sap point there was no option of countering the sap point. Its like giving an automatic entrance to the attacking faction, which goes someway to negate the defensive bonus you should have from defending a walled city. I see how it could be fun, but as an extreme example, so could an an ability to call down fire balls from the sky to destroy the enemy. Fun but not at all realistic.
I would much prefer a more realistic take on sapping, with much longer times (multiple campaign turns), with it also not alway being 100% successful in bringing down the wall. There should also be options to counter, such as sending your own units to dig in hope to meet and kill the enemy who were sapping and then collapse their tunnel.