I've decided to do something rather drastic and it has made my new campaign x1000% more fun, maybe some of you already do this or have even better ideas?
In all battles I fight, I'm turning over command of the army to the AI using the AI Group Attack order. I take care of maneuvering/positioning the army and timing the order to attack, but then I let the AI micro the army (including the general) while I keep one to four units for myself to control, generally the most pivotal flankers or reserves. I only control those units, even if we're being totally hosed.
Advantages:
+ Able to enjoy the battle from close to the action instead of micromanaging from above
+ Able to more effectively control the units I know will be pivotal in the battle without super micromanaging
+ Denies me the opportunity of exploiting AI's retardation (to an extent) resulting in more believable battle casualties and outcomes - prevents player from becoming the god of war.. Skyrim is better for that anyways
+ Enhanced immersion - battles are much more entertaining when you don't think you're going to win all of them. When you lose, you have to pick up the pieces on the campaign side and find a way to move on. You might even lose
Disadvantages:
- Group AI attack order can be funny sometimes.. I think it stops working for the whole "AI army" if you accidentally issue an order to one of the units in its group, meaning you have to reissue the AI Attack order. Is this right?
- Issuing the Group Attack or Defend order too early will have the AI change your formations, often to something really dumb (which could be what you want if you're roleplaying a dumb general) so you need to hold off on the order until the last few moments before the action begins. I think.. again I've just started doing this so I don't know exactly how the AI attack/defend orders work yet
So this is how I'm keeping it interesting. How about you all?





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