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Thread: DEI compatible with HaTG and IA?

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  1. #1

    Default DEI compatible with HaTG and IA?

    I just noticed that the tech trees have alot of missing descriptions for the DLC campaigns which is not a big deal, but is everything else compatible?

  2. #2

    Default Re: DEI compatible with HaTG and IA?

    Yes, mostly. I played a HatG campaign back in 0.95, and there weren't any big problems. I'm not sure how it is with 1.0 and the increased unit upkeep. Maybe some factions start with low upkeep and have to disband some units.

    I'm actually playing an IA campaign right now. It works pretty well, but it's a bit rough around the edges (some starting unit sizes, garrisons regenerating after the first turn, etc). There will be some more work done on the mini-campaigns for 1.1.

  3. #3

    Default Re: DEI compatible with HaTG and IA?

    They are compatible but havent been optimized or whatever yet. As far as I understand.

  4. #4

    Default Re: DEI compatible with HaTG and IA?

    GC = Compatible, Balanced, Awesome, Epic, Go play, Much fun

    IA = Compatible, Balanced, Awesome, Epic, Go play, Much fun

    GatG = Compatible

    CiG = Compatible *Edit: May not be able to play the Arverni faction properly

    WoS = Compatible

  5. #5

    Default Re: DEI compatible with HaTG and IA?

    Just started a campaign in IA with Gallia, and there seems to be some odd stats with units and technologies and at least one missing unit cards for a cavallary unit...

  6. #6

    Default Re: DEI compatible with HaTG and IA?

    Quote Originally Posted by wasgehtab View Post
    Just started a campaign in IA with Gallia, and there seems to be some odd stats with units and technologies and at least one missing unit cards for a cavallary unit...
    Write it down (faction played, difficulty, steam or non steam, type of campaign wich is IA in this case, and what the bug or problem is) in the bug section and it will be fixed

  7. #7

    Default Re: DEI compatible with HaTG and IA?

    Still ,there is always room for improvement, for example: more playable factions.

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