Going through a Saba campaign, I think I have some questions on the building usefulness of the faction.
1. the tax collector and royal road building is way too good relative to others, especially the former, it offers zero draw back and massive positives, it even increase food (!!)
2. Fishing port over trade port all day long, trade port offers too little, you almost always rather have that food bonus from fish port and then you can turn farms into other things. I suggest trade port should give something like +2-8% to all commerce / agri / industry (any non-substance ) income. and generally have some other more percentage related bonus, to off set a little maybe, it could decrease your cultural influence perhaps.
3. most of the other non-siege related building in the workshop line is garbage, the impact it adds is way too low to justify throwing away a slot to use it given the scarcity of slots and the fact that all of these buildings requires at least 2 tiers of research (of generally lower priority tech!) . the bonus it adds needs to be far larger to ever justify building some of them.
4. the horse trading line in either agri or commerce is pointless, it adds almost nothing.
5. The eastern gym in the main settlement is another one of those "massive positive (+20! population happiness at lvl 4!!!) with no draw back " building. that makes no sense, it needs to at least take up food or something. (the travelling once in the minor settlements do funny enough.)
6. As Saba especially, I seen no good reason to go for fortified / trade main settlements, the penalty it adds seems to outweigh the positive, especially since one of the most important unit for the Saba lineup (that morale inspiring heavy spearmen) is by far the most easily accessible from normal lvl 3 settlement. (that is another part that could be discussed, I feel this unit probably should be recruited in some other place.)
Some of my 2 cents, if a building has no drawback, it really needs to have much lower positives, if it has significant draw back and/or is hard to tech up to, it really needs to offer some serious incentives to build. right now I find myself building tax collector in every province as #1 priority. and all but a few of them I build gym in main, and outside of 1 military port it's been nothing but fish so far.that doesn't seem like what was intended.





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