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Thread: R&R Sub-Mod Collection v2.0

  1. #21

    Default Re: R&R Sub-Mod Collection v1.1

    Code:
    00:18:27.211 [system.rpt] [always] CPU: SSE2
    00:18:27.211 [system.rpt] [always] ==== system log start, build date: Sep  5 2014 version development ===
    00:18:27.214 [system.io] [always] mounted pack packs/data_0.pack
    00:18:27.214 [system.io] [always] mounted pack packs/data_1.pack
    00:18:27.214 [system.io] [always] mounted pack packs/data_2.pack
    00:18:27.215 [system.io] [always] mounted pack packs/data_3.pack
    00:18:27.215 [system.io] [always] mounted pack packs/data_4.pack
    00:18:27.215 [system.io] [always] mounted pack packs/localized.pack
    00:23:13.582 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Thats the log from DBM folder also i use steam version of M2TW if that helps

  2. #22

    Default Re: R&R Sub-Mod Collection v1.1

    Unfortunately, I suppose your issue is related to the M2TW Steam version. I made this sub-mod on a non-Steam version of the game. So honestly, I think this the cause of all problems.
    Now I will send you a PM and we will see if we can solve this issue...


  3. #23

    Default Re: R&R Sub-Mod Collection v1.1

    Reinstalling fixed the issue for me, probably some corrupted file. Thanks rafmc1989 for assistance.

  4. #24

    Default Re: R&R Sub-Mod Collection v1.1

    Great work!!!

  5. #25

    Default Re: R&R Sub-Mod Collection v1.2

    Changelog v1.2

    OBSOLETE
    Last edited by rafmc1989; April 29, 2015 at 02:31 PM.


  6. #26

    Default Re: R&R Sub-Mod Collection v1.2

    That's cool.


    Thank You!

  7. #27

    Icon4 Re: R&R Sub-Mod Collection v1.2.1

    Changelog v1.2.1

    OBSOLETE
    Attached Files Attached Files
    Last edited by rafmc1989; April 29, 2015 at 02:26 PM.


  8. #28

    Default Re: R&R Sub-Mod Collection v1.2.1

    Waitin for new version compatible with 1.2 patch, and thanks for ur work

  9. #29

    Icon4 Re: R&R Sub-Mod Collection v2.0

    Changelog v2.0

    OTHER CHANGES
    - added EB2 Vegetation&lighting 2.0 testing sub-mod
    - added Epiccaesarlol's Sound Mod
    -
    added Crimson Tide 4.2 sub-mod
    - added High Quality Sky Textures Project 1.0 sub-mod
    - added Swagger's Sky Mod
    - added Darker nights Updated
    - added Medieval Cursors Pack Mod
    - added Family Julii intro
    - added Improved torch flame sub-mod


    This is the new v2.0 release of R&R SMC which only contains the graphic mods from the previous releases.
    Now R&R SMC is compatible with DBM v1.2!
    As regards the full release I will come back to it later on...

    Enjoy it!
    Last edited by rafmc1989; April 08, 2015 at 04:55 PM.


  10. #30

    Default Re: R&R Sub-Mod Collection v2.0

    hello rafmc1989,

    does version 2.0 of your submod contain the new units that you added with previous versions?

  11. #31

    Default Re: R&R Sub-Mod Collection v2.0

    I'm sorry but the new version doesn't contain the units inserted in my previous versions, at the moment. Anyway, I'll hope to work on my mod for releasing a full version in the future.


  12. #32

    Default Re: R&R Sub-Mod Collection v2.0

    realy nice work its nice to sea people still working on this mod! i have a suggestion, one of the things that is a large disapointment for me is the boring combat mechanics, there is too much pushing an kicking. can you maybe edit these mechanics? Or import the combat animations and systems of third age total war submods such as MOS ?

  13. #33
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: R&R Sub-Mod Collection v2.0

    I've started a campaign with your submod, just by curiosity. Now, I'm almost addicted
    Great job!!! Keep going.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  14. #34

    Default Re: R&R Sub-Mod Collection v2.0

    Quote Originally Posted by crazy123 View Post
    realy nice work its nice to sea people still working on this mod! i have a suggestion, one of the things that is a large disapointment for me is the boring combat mechanics, there is too much pushing an kicking. can you maybe edit these mechanics? Or import the combat animations and systems of third age total war submods such as MOS ?
    Sorry, I'm not able to change this combat mechanics, although Rhaymo already imported some animations from Rome I.

    Quote Originally Posted by Lifthrasir View Post
    I've started a campaign with your submod, just by curiosity. Now, I'm almost addicted
    Great job!!! Keep going.
    Thank you Lifthrasir! I really appreciate your compliments.
    Anyway, this sub-mod project is currently on hiatus since I'm projecting to make some modifications for Bellum Crucis. However, I hope I'll return on DBM to create a full version of this sub-mod.


  15. #35
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: R&R Sub-Mod Collection v2.0

    No problem Mate. I know how it works for modders
    I just hope that you'll be able to continue this soon or later
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  16. #36

    Default Re: R&R Sub-Mod Collection v2.0

    Hello guys!
    I have such a problem.
    I've clear ver 1.2. I done all .bat files,installed sub-mod and made all delete stuff. After that when i lounch the game it just crushed in load screen? What the problem it could be? Moreover, there was any error when game crushed...

  17. #37

    Default Re: R&R Sub-Mod Collection v2.0

    Oh, i'm sorry. i ment there wasn't any errors after crush

  18. #38

    Default Re: R&R Sub-Mod Collection v2.0

    YEAH!
    I got it. The trouble was with language.bat. When i didn't use it, the game was run. At least.
    But now i have another problem...
    Where are new units? why in the custom buttle i can't see new units!?!? Or they get visible only in the company?

  19. #39

    Default Re: R&R Sub-Mod Collection v2.0

    Hello guys, as I already stated this sub-mod is currently on hiatus. Thus, just part of the work is present in this actual version which works for DBM 1.2, anyway units and other changes in .txt files haven't been imported from previous versions, it isn't a full release yet... However, I hope I'll return on DBM soon to create a full, complete version for the new DBM 1.2.
    Apart from that, since I'm not able to release a full version for DMB at the moment, at least, well... maybe if there is someone who is willing and has spare time to import the modifications I did in my previous versions, I would be very glad to give him all the necessary files which needs to be updated in order to work for DBM 1.2.
    Let me know if there are any volunteers and I'll get into contact with them.


  20. #40

    Default Re: R&R Sub-Mod Collection v2.0

    New download links added in the home thread (#1).

    Thanks for your support!


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