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Thread: [BUG] Fellowship campaign: Lost Dale after defeating the Rhûn army.

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  1. #1

    Default [BUG] Fellowship campaign: Lost Dale after defeating the Rhûn army.

    In my playthrough I decided to march through Dale with Gimli and do the dwarf king mission first. While sieging Dàin's Halls, I suddenly lost Dale. So I loaded a previous savegame and removed Gimli from the siege army to activate the Dale quest. As a result, after winning the siege battle the engine crashed because the dwarven king's army is "disbanded" and only Gimli (which wasn't present) is supposed to occupy the settlement.
    So in my next attempt at not reloading a game from 3 hours before I tried my best to manage Gimlis time: I still had a few turns for the Dàin's Halls quest, so I lifted the siege and moved Gimli to Dale to activate the quest there to gain time which seemed to work. When the trigger fired I moved Gimli back up to Dàin's Halls while restarting the siege and immediately attacked as Gimli arrived. After taking Dàin's Halls I moved Gimli down to Grasgard to join the defenders which spawned earlier and which I already sent there in case Rhûn attacks before Gimli arrives. There was no sight of the invaders yet, so I placed some militia on the two bridges east and south and had Gimli prepare an ambush in the forest along the road. I ended the turn and Rhûn finally arrived at the southern bridge outside of Grasgard, at the perfect spot for a "defend the bridge" battle setup, I thought.
    But then strange things happened. When it was my turn again, the enemy army suddenly disappeared and I was told it "force marched right into Grasgard" and we were to slow to defend the region. There was no ******* way Rhûn could have just went in there in one turn without at least a single fight.

    Before I had a totally different "bug" where when you attack Lutz to stop him from taking the hobbits to Isengard, your own army would stomp over the poor hobbits and kill them. Quite bizarre and funny.

    So I guess there's three bugs some of which are probably engine limitations:
    1. Your army stomp on and kill your hobbit spys in the "hobbits to Isengard" mission.
    2. When Gimli isn't present while attacking Dàin's Halls the game crashes after the battle.
    3. A timed "you lost Dale" trigger isn't stopped after actually spawning the Rhûn army.

  2. #2

    Default Re: [BUG] Fellowship campaign: Lost Dale after defeating the Rhûn army.

    P.S.: I just looked through the script for the Gimli Dale mission and found that the victory condition included "and IsRegionOneOf Celduin-East_Province", so intercepting the invaders outside of East Celduin just didn't trigger the quest win. I would have had to defeat the Rhûn army both in time and in East Celduin. Note that the invaders didn't even reach that province in my case before the timer runs out and you are told that they already took it.
    I have to admit, I never modded M2TW. It looks like you could stop the virtual invasion count down as soon as the real Rhûn army is spawned on the campaign map and moving towards Dale, but there is no way to trigger something on you defeating a specific named army and that's why you resorted to describing it in terms of who fought who in which region. In that case maybe adding North Rhovanion and Dorwinion would work, since it is quite likely that as a defender you would try and hold the enemy off at one of the bridges to the neighboring regions.

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