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  1. #1

    Default game shuts down during battle

    Hi All,

    Enjoying MWII Stainless Steel. Having issue with game shutting down with unspecified error during a battle. About 150 years in and have fought numerous battles. Have a computer that exceeds specs and I did a defrag also. Below is the system.log. If anyone can offer some ideas on a fix I would appreciate it. Thanks in advance for your time.

    17:44:47.843 [system.rpt] [always] CPU: SSE2
    17:44:47.843 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    17:44:47.847 [system.io] [always] mounted pack packs/data_0.pack
    17:44:47.848 [system.io] [always] mounted pack packs/data_1.pack
    17:44:47.849 [system.io] [always] mounted pack packs/data_2.pack
    17:44:47.849 [system.io] [always] mounted pack packs/data_3.pack
    17:44:47.850 [system.io] [always] mounted pack packs/data_4.pack
    17:44:47.850 [system.io] [always] mounted pack packs/localized.pack
    17:51:06.850 [game.script] [error] Script execution error for <label_unit>, at line 12591, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    17:51:06.850 [game.script] [error] Script execution error for <label_unit>, at line 12592, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    17:51:06.850 [game.script] [error] Script execution error for <label_unit>, at line 12593, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    17:51:06.850 [game.script] [error] Script execution error for <label_unit>, at line 12594, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    label_unit referenced non-existent unit
    17:51:06.851 [game.script] [error] Script execution error for <define_unit_group>, at line 12618, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit16'.
    17:51:06.851 [game.script] [error] Script execution error for <define_unit_group>, at line 12618, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit17'.
    17:51:06.851 [game.script] [error] Script execution error for <define_unit_group>, at line 12618, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit18'.
    17:51:06.851 [game.script] [error] Script execution error for <define_unit_group>, at line 12618, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit19'.
    17:52:57.234 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  2. #2

    Default Re: game shuts down during battle

    I'm having the same exact issue here, though it happened at the first battle I had. I get the same 'crash when entering battle' playing Third age as well... I'm not sure if this helps, as I'm trying to figure this out as well..

  3. #3

    Default Re: game shuts down during battle

    Is your log set to "trace"?

    What is at those lines in the campaign_script?

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