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Thread: [Submod] Slavery Removed

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    Default [Submod] Slavery Removed

    This tiny and very simple submod practically (though not really) removes the slavery system.


    Effects:
    - captured enemies that are "enslaved" don't add to the slave population
    - looting cities does not add to the slave population


    The result is that you have a diplomatically neutral option for dealing with prisoners and you can get money out of conquered towns, all the while without worrying about a slave population that will revolt every two minutes. Obviously, this also means that you don't get an economic boost from slaves.


    It's save-game compatible of course and probably doesn't have to be loaded before DeI, but it won't hurt.

    Remarks:
    I originally went out to lower the public order penalties from having a slave population. I could not find a thing, however, and so went with this solution. If anyone knows where to find what i originally looked for, please let me know!
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