Originally Posted by
Dresden
There will be some full write ups hopefully tomorrow from modders present. My initial impressions of the new tools are that they are going to open up a lot of options for creative modders to make some excellent maps. You can tie specific campaign tiles to specific battle maps, so every city could have its own map in theory. As you know there are limitations to editing the campaign map such as city placement and water/land recognition. However, you can fully customize the terrain, lighting, props and effects, such as adding new wonders, changing rivers and coastlines etc. I think some modders are going to be able to do more than we expect with these tools by working around the limitations. The simple fact that we can customize battle maps to campaign tiles makes tons of mods possible by changing the battle map that is loaded rather than the fixed one for a given city.
The battle map editor is extraordinary, really no other way I can describe it. You can import custom building models/variants and really make any kind of field, siege or fortification maps you can imagine. On a side note units will fight under columns and in open building spaces, Attilas buildings look incredible, and civilians can be customized and altered to change aggression levels and what buildings they are around or flee to. You can even customize battle maps for siege stages to show damage from that.
I know many wanted full map editing tools but Attilas map system is not like Shogun 2. Massive development time would have to be devoted to giving access to the base logic in any sort of tool. It simply isn't feasible as it, like some other things like ui, is tied to the base code structure. Perhaps one day in the future, but for now the time required to devote to it would major cut into development time of core game mechanics for actual release products.
I have no problem saying that, this being my first summit, I was happy to find a really focused and attentive group of developers who worked with us all day. They were very interested in our specific feedback about both Rome 2 mod functionality and desired things for Attila. They are working on improving mod tool access and hope to expand that access over time. It is a long process because it has to be done alongside their actual development and will always have limitations based on what is tied to their internal systems.
I have no doubt I will be called an apologist by some but I hope this community can look past much of the anger that now pervades the forums. I went in with no expectations and came out seeing 2 great map editors so it seems like a win to me. I understand the frustration about full campaign tools, but I truly believe we can make some very interesting scenarios with some creativity and clever tricks to bypass some of the limitations. That is what modding has always been about for me: taking what we have and finding ways to do more. Heck, when I first modded Rome 2 we used community created tools only. I look at any expansion of official tools as a positive.