Is there such a one for Stainless Steel?
Is there such a one for Stainless Steel?
There are a few sub mod compilations that have 2 Turns Per Year, I believe SSHIP does so check out their forum, and Titanium does for sure. Titanium also has implemented a more updated version of Real Recruitment like you were asking for in your other thread. If you are looking for several large changes to the game I would recommend looking at all the submod compilations and pick one to try that suits most your preferences. The more independent sub mods you add, increases instability when mashing them together
Hmmm, both sub-mods seem to be either in alpha or not fully polished yet from the posts on their sub-forums.
Is there a sub-mod that only address turn/year issue; or can someone quickly teach me how to make this sub-mod? The only thing I need to do is adjust aging, right?
The SS unofficial bug fix compilation(which everyone should install for various reasons) has a stable 2 turns per year option;
http://www.twcenter.net/forums/showt...1#post13723098
Also, here's a tutorial and script for creating a stable 12-6-4 turns per year game build if you are interested;
http://www.twcenter.net/forums/showt...h-proper-aging
It is pretty easy to implement and I personally used all three versions without any issues.
I just noticed that in the default SS 1 turn = 1 year scheme characters actually age every other turn. So I don't need to tinker with the aging scripts if I want to mod SS to do 2 turns = 1 year scheme.
What about events, named ancillaries, and troop availability? Are they keyed on year rather than turn as is the case in vanilla? If so, it seems like I don't have to do any work at all other than perhaps adjust settlement growth and perhaps building/unit price and production/training time.