
Originally Posted by
Point Blank
As I have been working with RC2.0 for so long on my install, I'm only commenting from memory on RC1.0. However yes certainly the mechanism of adding mount armor to rider armor stretches M2TW combat engine to its limits as far as depicting such late medieval/early renaissance cavalry. I am fully aware of that, and that this also gives Armor Piercing units an advantage that is somewhat too large.
Note that RC was originally designed to depict armors of the day commonly over-matching contemporary weapons.
I'll be interested in your opinions of RC2.0 soon, it is much more important now to employ your cav carefully. Their wrecking-ball aspect has been much reduced.
However, please also note the unit costs of cav vs pike etc. Costs were calculated based on historical data of what such a unit would cost to the 'recruiting' faction, rather than pure combat power. In effect this tends to mean that a linear increase in that combat power is accompanied by a non-linear cost increase, eg 50% more combat power can increase cost by 100%. Lancers may cost 2000+ whereas pikemen 500. The intent was for these cost disparities to affect the relative frequency of appearance of such units on the battlefield.