I just had three defensive sieges in one turn and noticed some things that might need changing, although i am absolutely unsure if those changes can even be achieved or if CA has to work on that.
1. Defense Artillery
First of all, Scorpions are utterly useless. Secondly, defensive artillery does not fire on its own, it has to be manually controlled to do anything, which seems weird.
EDIT: In the battle I am currently in, it seems that defensive artillery fired on its own in the beginning, but when i had taken manual control once, the respective piece stopped acting on its own.
2. Deployment Areas
It would be nice to have deployment areas extent beyond the walls, in case one would like to place troops outside the walls to beginn with. And especially with defensive deployables (spike traps, barricades and so on) available, placing them outside the city walls would make more sense.
3. As already adressed in that one big thread, the name of which eludes me right now, the AI does not lay siege properly. Having them build different stuff like battering rams and siege towers would be nice, as well as having them actually lay siege at all, instead of just always attacking right away. It might be that i am being besieged by slaves all the time, but i have never had an enemy army attempt to starve a town for some reason.
Ceterum censeo, where can i find the table determining public order penalties from slave population???




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