After reading through the later pages of this thread I think I am getting a better picture of exactly what upset you, GED. It wasn't the perception of the community attitude directly but the actions contradictory to your orders (e.g. to not let the MCC community migrate back, because of their attitude) that eventually culminated in the closing of the subforums and the subsequent controversy. Which I guess, in a sense, is fair. I cannot agree with the assessment however that my faction was in particular to blame for the aforementioned 'attitude', as we have always tried to create a serious and 'non-trollish' environment on the server. It is true that we had a spat with moderation just before server launch, mostly related to us feeling specifically and especially persecuted, but attitudes are not built up through single exceptional incidents but rather by tension over long time. Just before the spat, for instance, we were trying to develop plans for the promised naval plugin, and so forth.
I think a lot of it - the attitude, that is - boils down to the lack of community expansion over long time: instead of the server population growing, as I felt it did when we were predominantly located on TWC (but also in the beginning of MCC), it was sometimes shrinking. This resulted in old grudges accumulating, instead of being forgotten with the arrival of new blood on the server to shake things up (those who have played on the server will remember how the classic Dwarven-Northman rivalry waned with the arrival of North Korea). To combat the shrinking population, formerly banned or shunned players would be allowed back and the rules would be made less strict to accommodate for those we could simply not afford to kick out from the community. And because every player on the server would become familiar with every other player, we would act less formally and let insults and other (on TWC) unacceptable behaviour slide because "it's all in good fun". While the latter, in my honest opinion, is enjoyable, I could see how it would drive away prospecting new players. It's a vicious cycle really: we get fewer players, we isolate ourselves, and that brings in less new players.
The core problem with MCC though was purely practical and relates to this failure to attract new players. It was entirely on its own in the wide world of already established servers, with a comparatively small server population and no easy place to recruit. On TWC, you could rely on the curious Rome: Total War player to drop in and notice that someone wanted to recreate the Roman Legions in Minecraft. Our server was also very suited to that type of player as we focused on wars, diplomacy and to some extent economy. We had a good recruitment base and an environment that reliably provided mature server members. The oldest members of our community (amongst which I will shamelessly include myself) helped shape many of the basic principles and ideals that today still prevail on the server. Many of the now long-gone factions became role models for all later clans and groups of players. And we found each other, met, we played together, because TWC enabled it.
I would myself argue, based on these points, that TWC should still be the natural home of this community. I do not know the exact financial implications of that in terms of the MCC site itself (as the Minecraft server would still be of use, of course). I do however think that the community can behave better and live up to the standards of TWC, at least with enough moderation and a new move to deal with the corrupted attitudes that have sadly festered on our servers. The question is if some would want to, if they would keep playing if they can no longer live out their internet dreams of cursing and insulting other people, and of course ganking people just as they walk out of the safe zone.


















