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  1. #1

    Default Slave mechanics

    hey guys,

    in 0.96 i managed to have small amounts of slaves after i activated to edict, now , after some rounds to slave population seem to rise without indicator and without reason. How do the mechanics work behind it? Especially after an enemy took the city and i regained it slave population went through the roof with 70% and more!

    Thanks in advance!

  2. #2

    Default Re: Slave mechanics

    Looting (and maybe others as well) when taking a city enslaves the population. You probably did that when you retook the city?

  3. #3

    Default Re: Slave mechanics

    Also, if another faction takes the city then their slave population will be assigned to it, I think. When you retake it you have to deal with that level of slaves that got imported. I could be wrong

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  4. #4

    Default Re: Slave mechanics

    Ahhh ok, thanks for the information!

  5. #5

    Default Re: Slave mechanics

    Is there a way to cap the slave population?
    I have a province with just two cities and 90% slave population(!), is that maybe a cap? I'm not sure. But it's high like crazy. Public order is under control at 100 but 90%... wow.
    Slave market Lvl 3 combined with Sell Slaves edict - which still gives me +5% slaves over time.

  6. #6
    Kjertesvein's Avatar Remember to smile
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    Default Re: Slave mechanics

    Let me get this straight:

    I capture slaves after a battle, where does these slaves go? What determines the amount when the captives are a fixed number, but the settlement slave population is %?

    I build a slave trade building, is the effect "global" for my faction or provisional? Same thing with edicts, does they effect the faction as well?

    Thanks to anyone who knows.

    ~Wille
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













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  7. #7

    Default Re: Slave mechanics

    Quote Originally Posted by Kjertesvein View Post
    Let me get this straight:

    I capture slaves after a battle, where does these slaves go? What determines the amount when the captives are a fixed number, but the settlement slave population is %?

    I build a slave trade building, is the effect "global" for my faction or provisional? Same thing with edicts, does they effect the faction as well?

    Thanks to anyone who knows.

    ~Wille
    Afaik the slaves will be spread all over your provinces. You can check how many Slaves u got, in the trade+finance panel (i guess it was there).
    Slave trade building should be provincial effect. Same as edicts. But i could be totally wrong.

  8. #8

    Default Re: Slave mechanics

    Quote Originally Posted by Mirozero View Post
    Afaik the slaves will be spread all over your provinces.
    Disproportionately...

  9. #9

    Default Re: Slave mechanics

    Quote Originally Posted by Bslade View Post
    Disproportionately...
    Yeah. Most of them go to the province where they were captured, and then to nearby provinces.

  10. #10

    Default Re: Slave mechanics

    Next update I am fixing some of the slave market effects (they are doubled and messed up). Also I am adding a new effect to slave markets that makes the sell slaves edict reduce the population faster.

    So, markets themselves will reduce the slave population decline (slave pop will go down slower than without markets). But, if you choose to use the sell slaves edict in their province, the slave population will go down faster with the edict than normal.

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  11. #11

    Default Re: Slave mechanics

    So no more 90% slave pop in provinces?

  12. #12

    Default Re: Slave mechanics

    If the sell slave edict is provincial how do I reduce the slave population in provinces where I cant invoke edicts?

  13. #13

    Default Re: Slave mechanics

    Quote Originally Posted by tonedog View Post
    If the sell slave edict is provincial how do I reduce the slave population in provinces where I cant invoke edicts?
    It goes down naturally over time, it'll just be slower.

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