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Thread: Some one with the preview build/code is answering questions about the game on Reddit.

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  1. #1
    Brivime's Avatar Ordinarius
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    Default Some one with the preview build/code is answering questions about the game on Reddit.

    http://www.reddit.com/r/totalwar/com..._anything_you/

    Key points but keep in mind this is the preview build:


    Faction Intros are back.

    Torches are in the game but siege equipment must be used? Alternatively there must be a breach in the walls from the escalation feature.

    Improved Speeches

    Hadrian & Gorgon's walls are not garrisonable.

    No city view.

    You can apparently give a region in diplomacy provided that the faction has an army on that territory.

    Siege weapons seem to work normally.

    Battle AI seems to be slightly improved.




    I encourage everyone to ask as many questions as possible to this fellow, some things have been disappointing others have been a pleasant surprise all in all I think this made me more excited for Attila but disappointed certain features weren't brought back cough City View cough​.

  2. #2

    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    Yeah I asked a bunch of questions. Pretty disappointed with most of the answers.

  3. #3

    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    I'm calling bull on the "Improved Speeches". I already heard one roman speech recycled from Rome II where the general mentions he "consulted Oracles and saw Omens" with the ending changed to mention the Judeo-Christian God as opposed to those of the Roman pantheon, which doesn't make any sense considering Oracles have no place in Christianity. The line was poorly edited in too, you can clearly hear when they added the new audio in.



    @3:09

  4. #4

    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    Quote Originally Posted by TheDeaconBosco View Post
    I'm calling bull on the "Improved Speeches". I already heard one roman speech recycled from Rome II where the general mentions he "consulted Oracles and saw Omens" with the ending changed to mention the Judeo-Christian God as opposed to those of the Roman pantheon, which doesn't make any sense considering Oracles have no place in Christianity. The line was poorly edited in too, you can clearly hear when they added the new audio in.

    You know... actually, from all the Byzantine history I've read- usually source material, I think you are likely more wrong than right on this one. They consulted, while not oracles per se, a heck of a lot of Astrologers, Soothsayers and other sources of scribing magical whatevers along with their uses of prayer and miracles...

    But yeah, your point is CA were LAZY... no argument here.

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  5. #5

    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.


  6. #6

    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    Same advisor for every faction? That is horrible. It's the little things that really add up.

  7. #7
    GussieFinkNottle's Avatar Domesticus
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    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    Disappointing on the torches front, I thought part of the point of siege escalation is to eliminate the need for torches. Are torches still in so an army can attack after disembarking from ships with no siege equipment in a port battle?. It shouldn't be too hard to deny an army the ability to assault if they have no siege equipment or siege escalation breaches.

    I see someone used my thread of missing features that were in Rome 1 and other earlier TW games (http://www.twcenter.net/forums/showt...Rome-2-doesn-t) to ask which ones were back in, with a pleasingly large number re-included. This game generally appears to be a big advance from the relatively shaky Rome 2.
    Last edited by GussieFinkNottle; January 09, 2015 at 11:43 AM.
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    Cavalier's Avatar Vicarius
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    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    Quote Originally Posted by GussieFinkNottle View Post
    Disappointing on the torches front, I thought part of the point of siege escalation is to eliminate the need for torches. Are torches still in so an army can attack after disembarking from ships with no siege equipment in a port battle?. It shouldn't be too hard to deny an army the ability to assault if they have no siege equipment or siege escalation breaches.

    I see someone used my thread of missing features that were in Rome 1 and other earlier TW games (http://www.twcenter.net/forums/showt...Rome-2-doesn-t) to ask which ones were back in, with a pleasingly large number re-included. This game generally appears to be a big advance from the relatively shaky Rome 2.
    I thought torches were going to be used in order to burn cities rather than gates?
    August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."


  9. #9
    Nelfe's Avatar Miles
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    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    You can apparently give a region in diplomacy provided that the faction has an army on that territory.
    Foederatii treaties !

  10. #10
    RedGuard's Avatar Protector Domesticus
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    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    why are torches still in the game if you just have to wait a turn and magical holes will appear in the wall? wasn't the point of torches to be a last resort to take the city if your siege equipment was destroyed? wouldn't that be completely circumvented by the dynamic sieges?

  11. #11

    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    Quote Originally Posted by RedGuard View Post
    why are torches still in the game if you just have to wait a turn and magical holes will appear in the wall? wasn't the point of torches to be a last resort to take the city if your siege equipment was destroyed? wouldn't that be completely circumvented by the dynamic sieges?
    It takes more than one turn to get holes in the wall. I noticed to siege a certain city it would take 16 turns before they would surrender (4 years) that by itself is quite a lot longer compared to Rome 2. It also has been stated that if you have Artillery in your army the siege escalation will happen faster (which makes sense).

  12. #12
    RedGuard's Avatar Protector Domesticus
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    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    Quote Originally Posted by Sebor View Post
    It takes more than one turn to get holes in the wall. I noticed to siege a certain city it would take 16 turns before they would surrender (4 years) that by itself is quite a lot longer compared to Rome 2. It also has been stated that if you have Artillery in your army the siege escalation will happen faster (which makes sense).
    Thats not what I heard. a mid tier city takes 1 to 2 turns to get holes in the wall, but thats beside the point... they should program the ai to bring seige equipment with them and be capable of waiting to build it... the half-retarded M2tw ai could do it why not Attila? regardless torches are completely redundant at this point( even though I hated them In Rome 2 I used them once or twice) and should be taken out

  13. #13

    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    But if the AI wishes to attack before siege escalation or anything else makes enough holes, it still has to have tools to circumvent poor decision making or sieges couldnt work at all without ambitious AI revamp.

    Then of course, both can dynamically work together, in the sense that since one doesnt have to bear all the weight of siege destruction, they can both have moderate effects. Maybe the torches will be slightly less powerful than in Rome 2, or has less/limited uses? We dont know the exact details of how siege escalation (and other siege related effects) works too.

  14. #14
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    I`m beginning to think CA are keeping the torches in just to show us they don`t care about making realistic authentic sieges at all, no matter what their press release says.

    Maybe even to spite the fan base that wants them gone.

    It seems unimaginable that they can`t figure a way to program it out and simply change it so the AI retreats and waits a turn or two to make the engines.

    And-

    Are torches still in the game?

    Yes, but you can't just walk up to a walled city and burn down the gates anymore. You either have to bring siege equipment, build siege equipment, or wait for the siege escalation to be high enough for a breach in the wall.
    This makes no sense to me at all and just confuses me. I guess some people are just not very good at communicating or English isn`t there first language. `Yes`, as in what way are torches in sieges? Does he mean just for burning random buildings and NOT gates? Some detailed explanation please.

    If I had a preview I`d put in at least half page of detail so no one`s in doubt.

    Anyway thanks for what we do have so far...
    Last edited by Humble Warrior; January 11, 2015 at 06:59 AM.

  15. #15
    Sharpe's Avatar Praeses
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    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    Quote Originally Posted by Humble Warrior View Post
    Maybe even to spite the fan base that wants them gone.
    Delusion is a powerful thing.

    Do you really believe that?


  16. #16

    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    Quote Originally Posted by Sharpe View Post
    Delusion is a powerful thing.

    Do you really believe that?
    Its not much of a crazy idea, its very... very possible.

    In fact, that is exactly what's happening on TW Forums, anyone who criticise CA/Rome II/Anything there is quickly silenced or purged aggressively and disrespectful. They even made memes about it here in TWCenter in the humor thread.


    Lots of people blamed SEGA for everything, but with due time I started to know Creative Assembly a little better...

  17. #17
    Sharpe's Avatar Praeses
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    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    Quote Originally Posted by Achilles Lacedaemon View Post
    Its not much of a crazy idea, its very... very possible.
    So you are actually saying that CA are keeping a feature in the game, not as a design choice, but to upset and annoy their fans?

    Do you really believe that?

    Censorship of criticism is one thing and I disagree with it, but actively, consciously working to spite their fans?
    Last edited by Maximinus Thrax; January 11, 2015 at 01:37 PM. Reason: off-topic reference removed

  18. #18
    Påsan's Avatar Hva i helvete?
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    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    I`m beginning to think CA are keeping the torches in just to show us they don`t care about making realistic authentic sieges at all, no matter what their press release says.

    Maybe even to spite the fan base that wants them gone.
    You've pretty much entered "crazy conspiracy" territory here. Tin foil hat and all.


    Its not much of a crazy idea, its very... very possible.
    No, it really is not.

  19. #19
    Sharpe's Avatar Praeses
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    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    Do you understand what spite means?

    Intentional malice.

    they want these people who think, criticise and react gone and a new, more soft players who care less about such aspects and give more attention to trivial details, that doesnt make the game neither more complex nor enjoyable in a long term
    But the opposite of what you have said has happened. Attila is set to be far more complex than Rome 2. Your arguments are fallacious.

  20. #20

    Default Re: Some one with the preview build/code is answering questions about the game on Reddit.

    Quote Originally Posted by Sharpe View Post
    But the opposite of what you have said has happened. Attila is set to be far more complex than Rome 2. Your arguments are fallacious.
    Oh hahaha that is yet to be seen, in fact from what I can see about the previews, that doesnt seem to be the case, it just seems to me in fact that Attila is more or less a copy paste of Rome II, a poor excuse for a new title with pathetic promises and a brand new excuse for more DLC, with some couple of "features" that were urged by the players to be added for a long time and certainly wont be as in-depth or immersive as some players would expect them to be, not to mention the game has to have something new, so that they can call it a new game, and try to avoid a of critics.


    An example may be Assassins Creed, each year they come with a new game that is more or less the same game, with the same mechanics and nothing innovative (save for the naval combat). But at least in each AC the maps and scenarios are diverse and different, there are new stories and goodies. In Attila it seems like even the voice acting is from Rome II, seeing what soldiers say and how are the general speeches. So its still an bad example;

    What you may be failing (or conveniently doing so on purpose) to see now is what Attila truly is;

    Quote Originally Posted by kamikazee786 View Post
    Really really happy that region gifting will return in Atilla
    Take this guy for example, he thinks he's happy because region gifting will come back as a "feature" in Attila, what he does not know yet is that, deeply inside his soul he's frustrated, because region gifting should always have been in every Total War game, its the same thing as saying "I'm glad the cars in this new Nascar game will have wheels". The game is promising nothing that makes it stand out from any other TW title exept Rome II, which is a mainstream game full of flaws. And these are the effects of the new practises of CA, these simplified releases are making people be relieved about what is already mandatory in what they are paying for, they are not thinking big not further, as to implement innovative and new mechanics, they are afraid and only concerned for their games to be fixed, to be more than a mere shadow of what they used to be in the past, they are tainted by the dark side of the force!

    Now this exaggeration is what I would call fallacious.
    Last edited by Maximinus Thrax; January 11, 2015 at 01:25 PM. Reason: off-topic

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