View Poll Results: How would you like to have the cam feature in Attila TW

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  • Option 1: Revert to the old state of the cam in Attila (Rome 2 prepatch 14)

    6 9.68%
  • Option 2: Keep the current state for the cam in Attila (fadeout)

    3 4.84%
  • Option 3: I kindly request CA to implement that toggle to please both preferences, alike Halloween visuals are toggleable, too

    44 70.97%
  • Option 4: I don't have a specific opinion.

    9 14.52%
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Thread: Attila and the cam fadeout

  1. #21
    alQamar's Avatar Citizen
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    Default Re: Attila and the cam fadeout

    Quote Originally Posted by Megasalexandros View Post
    i have voted the first option in order to emphasize the fact that i hate that fade out thing, but i would certainly be happy with option three.
    Very nice post Alqamar i hope they wont force ghosts on as in Attila also but give as the option to get rid of them
    Thanks, I tried to write the post as neutral as I could be in this matter to avoid influencing opinions. Given your threads title is really raged, but I can understand that from your point of view.
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  2. #22

    Default Re: Attila and the cam fadeout

    Quote Originally Posted by IlluminatiRex View Post
    According to Lionheart, it seems they have taken notice and have added a toggle to Attila

    If its true:

    In before people argue that complaining has no influence on decisions.



    And good job on the poll AlQamar, even individuals who emphasized every little objectivity weaknesses in your previous polls cant say a word against that thread.
    Even though one could say the "kindly" is a bit too nice, and the halloween reference too illustrative of the superiority of that option
    Last edited by Butan; January 10, 2015 at 07:59 AM.

  3. #23
    alQamar's Avatar Citizen
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    Default Re: Attila and the cam fadeout

    Quote Originally Posted by Butan View Post
    If its true:

    In before people argue that complaining has no influence on decisions.



    And good job on the poll AlQamar, even individuals who emphasized every little objectivity weaknesses in your previous polls cant say a word against that thread.
    Even though one could say the "kindly" is a bit too nice, and the halloween reference too illustrative of the superiority of that option
    Thanks Butan! I used the Halloween toggle as a reference because it is one of rare examples where CA made changes the UI design and implemented a toggleable feature. Other examples are twitch integration and unlimited memory toggle.
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  4. #24
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: Attila and the cam fadeout

    Lionheart. Do you happen to know what types of anti aliasing are in the game? Just MLAA?

  5. #25
    Lionheartx10's Avatar Youtube Crazy!
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    Default Re: Attila and the cam fadeout

    Quote Originally Posted by Greve Af Göteborg View Post
    Lionheart. Do you happen to know what types of anti aliasing are in the game? Just MLAA?
    I'm away from my PC that has the preview build on till tomorrow night but I will check the other options under anti-aliasing on the preview build and report back for you!
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  6. #26
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: Attila and the cam fadeout

    Quote Originally Posted by Lionheartx10 View Post
    I'm away from my PC that has the preview build on till tomorrow night but I will check the other options under anti-aliasing on the preview build and report back for you!
    Great, thanks! I appreciate it.

  7. #27
    alQamar's Avatar Citizen
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    Default Re: Attila and the cam fadeout

    even though it is of topic I am curious like you Greve Many thanks Lion!
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  8. #28

    Default Re: Attila and the cam fadeout

    Great news. A reminder imho that the claim CA "doesnt care" just aint true.

    Now they only have to include this into Rome...

  9. #29
    Lionheartx10's Avatar Youtube Crazy!
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    Default Re: Attila and the cam fadeout

    Quote Originally Posted by Greve Af Göteborg View Post
    Lionheart. Do you happen to know what types of anti aliasing are in the game? Just MLAA?
    Ok so here is a screenshot of the AA options that were in the preview build. Again from what I've since been told this build is actually rather old and not that representative of where they are now with the development ie, should be a lot more polished etc. So there COULD potentially be more AA options by now, but this is what was available in the preview build.
    Spoiler Alert, click show to read: 

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  10. #30
    alQamar's Avatar Citizen
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    Default Re: Attila and the cam fadeout

    omfg.. real antialiasing seems to be back. Praise the Lord! Well I think that my 670 might get insufficient for this game, but I will report you about that once I got the game in my library. I don't regret the preorder for this considerable cheap price I had to pay and looking forward to continue the benchmark thread finally
    The only thing I would like to know if they are writing logfiles for the benchmark again (removed in Rome 2) in the %appdata% folder of Attila. Can you please answer me this @Lion?

    This would be a great help for comparisions and checking authencity of submissions.
    Last edited by alQamar; January 12, 2015 at 06:14 AM.
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  11. #31
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Attila and the cam fadeout

    Wth is Porthole quality? It sounds weird?

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  12. #32
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: Attila and the cam fadeout

    Quote Originally Posted by Karnil Vark Khaitan View Post
    Wth is Porthole quality? It sounds weird?
    Some kind of fetish, I don't know, may be a British thing.

    @Lionheart: Thanks, nice to see some actual AA in the game.

  13. #33

    Default Re: Attila and the cam fadeout

    Thanks Lionheart, and the "proximity fading" validate the "togglable" fade out

  14. #34
    spiderknight's Avatar Ordinarius
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    Default Re: Attila and the cam fadeout

    Perhaps we could get a toggle option for the rediculous things the soldiers say in battles. Still one of the worst things about rome 2. Hearing my soldiers shout about graveyard whores and what not ever 30 seconds makes me want to quit playing.
    Last edited by spiderknight; January 12, 2015 at 04:20 PM.

  15. #35
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    Default Re: Attila and the cam fadeout

    Quote Originally Posted by Karnil Vark Khaitan View Post
    Wth is Porthole quality? It sounds weird?
    That determines whether the Character portrait of Generals etc is in 3D or 2D I believe!
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  16. #36

    Default Re: Attila and the cam fadeout

    Quote Originally Posted by Lionheartx10 View Post
    That determines whether the Character portrait of Generals etc is in 3D or 2D I believe!
    Then they really listen to us!.... in the "graphical options" CA department

  17. #37
    alQamar's Avatar Citizen
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    Default Re: Attila and the cam fadeout

    Quote Originally Posted by Karnil Vark Khaitan View Post
    Wth is Porthole quality? It sounds weird?
    Seems like a spelling and should be "portrait quality" instead. Or perhaps it is the 3D effect you have at shores now.
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  18. #38
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Attila and the cam fadeout

    Quote Originally Posted by Lionheartx10 View Post
    That determines whether the Character portrait of Generals etc is in 3D or 2D I believe!
    Wow are you allow to look into the files? and see how it looks like or just turn it on and off.

    I mean that would mean general_1.vdm most have a 2d picture related to him as in general_1.png/dds

    And how does smaller cities upgraded to walled city?
    Last edited by Karnil Vark Khaitan; January 13, 2015 at 10:22 AM.

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
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    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  19. #39

    Default Re: Attila and the cam fadeout

    Picked option 4 as it is the closest to my feeling, which is that it is not that big a deal to me.
    "The trouble with facts is that there are so many of them." - Samuel McChord Crothers

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