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Thread: [Official Submod] Unit Upkeep/Costs Submods

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  1. #1
    pastinho's Avatar Libertus
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    Default Re: [Official Submod] Reduced Unit Upkeep/Costs

    Oh, by te way does upkeep cost reduced for both sides - player and AI ? Or only to player ?

  2. #2

    Default Re: [Official Submod] Reduced Unit Upkeep/Costs

    In this submod, AI and player costs are the same.

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  3. #3

    Default Re: [Official Submod] Reduced Unit Upkeep/Costs

    Dresden, if I want to reduce the upkeep cost only for the player, which table should I change?

  4. #4
    kruma's Avatar Civis
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    Default Re: [Official Submod] Reduced Unit Upkeep/Costs

    since apparently the reduced cost mod and the 4tpy cost mod are not compatible what can we edit to reduce slightly the costs in the 4 TPY mod?

    campaign_difficulty_handicap_effects_tables




    rom_tech_military_management_upkeep_mod is set at 10 ?

    does reducing this value help?

  5. #5

    Default Re: [Official Submod] Reduced Unit Upkeep/Costs

    The table named UPKEEPCOST in the difficulty table is where all those values are housed.

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  6. #6

    Default Re: [Official Submod] Reduced Unit Upkeep/Costs

    Dresden, if want to reduce the upkeep cost njust for the player, which table should I change?

  7. #7

    Default Re: [Official Submod] Reduced Unit Upkeep/Costs

    the campaign_difficulties table with the UPKEEPCOST name. The values with the "human" column checked.

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  8. #8

    Default Re: [Official Submod] Reduced Unit Upkeep/Costs

    Got it! Thanks Dresden!

  9. #9
    McCarronXLD's Avatar Senator
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    Default Re: [Official Submod] Reduced Unit Upkeep/Costs

    If we want to reduce the costs further how do we alter the variable? Currently it is -40. Would pushing it closer to zero further reduce the upkeep or would pushing it further away from zero further reduce the upkeep?
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  10. #10

    Default Re: [Official Submod] Reduced Unit Upkeep/Costs

    doesent work for my, its on the first place on modmenager and nothing happends.

  11. #11

    Default Re: [Official Submod] Reduced Unit Upkeep/Costs

    sory for a duble post but i find solution. It works now. I was using steam version of DEI, change it for a standallone version.

  12. #12
    SR-71's Avatar Civis
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    Default Re: [Official Submod] Reduced Unit Upkeep/Costs

    Thanks a lot for this submod!!!
    Jimmy Dix: I'm really good, man. Maybe I could take your daughter out. What's she like?
    Joe Hallenbeck: She's like thirteen years old, and if you even look at her funny, I'm gonna stick an umbrella up your ass and open it.

  13. #13
    Libertus
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    Default Re: [Official Submod] Reduced Unit Upkeep/Costs

    For a balance freak, is this submod in line with how DEI is 'meant' to be played? (Forgive the nvidia pun). I'm worried that it will make expansion too easy. Does it reduce AI costs as well?

  14. #14

    Default Re: [Official Submod] Reduced Unit Upkeep/Costs

    I wish there was an option to make it even cheaper

  15. #15

    Default Re: [Official Submod] Reduced Unit Upkeep/Costs

    Added Increased cost/upkeep submod for those who prefer the challenge.

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  16. #16
    Baldos's Avatar Tiro
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    Default Re: [Official Submod] Unit Upkeep/Costs Submods

    Quote Originally Posted by Dresden View Post
    Reduced Costs and Upkeep Submod - This reduces units' upkeep and costs by around 20%.

    Increased Costs and Upkeep Submod - This increases units' upkeep and costs by around 20%.


    These submods are now also available as part of the DeI Official Submod Collection on Steam.

    Do these mods apply to the player only or to the AI also?

  17. #17

    Default Re: [Official Submod] Unit Upkeep/Costs Submods

    Both AI and player. The AI has a small bonus already based on difficulty in DeI, though.

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