
Originally Posted by
Sheridan
There are a couple of interesting things to notice from the released footage. First of all, the little marker under each soldier has assumed an arrow shape again, like the original game. If not just cosmetic, I suspect this is how a soldier's integrity zone is defined. In theory, this should bring some benefits over the circular shape. For one, it should be easier to have troops in a greater variation of spacings (the structure of the unit) without them sliding around. Secondly, it may also reduce blobbing to a certain extent. A third thing would be the plausbility of a slightly different behaviour in combat, e.g. you'll more easily see single soldiers being attacked by multiple ones (this is more theoretical, may not be true).
According to Hannibal Barkas, there is no pushing mechanic in Attila. While it is still over a month until the game will be out, and this is a relatively early observation, it's still possible that no such feature will make it into the final game.