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Thread: TATW doesn't start after unpacking vanilla game.

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  1. #1
    Frozen Flame's Avatar Foederatus
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    Default TATW doesn't start after unpacking vanilla game.

    Hi, I have unpacked vanilla game, because I did some changes in export_descr_unit / building.txt. But after I did this, TATW doesn't start. If I try that, only loading screen is displayed an then game is closed with CA Libs message. I tried pure reinstall (Uninstall TATW 3.2 and then delete submods files), but it doesn't work. Game is still not working. Any idea ? Thanks

  2. #2

    Default Re: TATW doesn't start after unpacking vanilla game.

    Quote Originally Posted by Frozen Flame View Post
    Hi, I have unpacked vanilla game, because I did some changes in export_descr_unit / building.txt. But after I did this, TATW doesn't start. If I try that, only loading screen is displayed an then game is closed with CA Libs message. I tried pure reinstall (Uninstall TATW 3.2 and then delete submods files), but it doesn't work. Game is still not working. Any idea ? Thanks
    You probably forgot to add file_first = true in your medieval2.preference.cfg file: http://www.twcenter.net/forums/showt...or-new-modders
    American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
    Sons of *******, leave that poor, war torn country in peace.
    If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
    Let Syria be finally in peace.

    A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.

  3. #3
    Frozen Flame's Avatar Foederatus
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    Default Re: TATW doesn't start after unpacking vanilla game.

    Hmm .. No. It still doesn't work. May it be caused by the changes in export_descr_buildings.txt in the vanilla game? I wanted recruitable generals (Still seems to be bugged, they can't be retrained for better armor / weapon), so I added them to some of buildings. If nothing will help, maybe I will reinstall vanilla game without unpacking. I will only copy export_descr_buildings.txt to data folder.

  4. #4
    Frozen Flame's Avatar Foederatus
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    Default Re: TATW doesn't start after unpacking vanilla game.

    I tried it. Nope. And now, after pure reinstall I can't unpack vanilla game. CMD process is working, but nothing is really unpacked. I love technology.

  5. #5
    Frozen Flame's Avatar Foederatus
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    Default Re: TATW doesn't start after unpacking vanilla game.

    Sorry for triple post, but I still can't edit them. I tried pure reinstal without unpacking - and still CA LIBS error o.O Am I stupid or is something wrong with my notebook. Until first unpacking it was ok.

  6. #6
    Frozen Flame's Avatar Foederatus
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    Default Re: TATW doesn't start after unpacking vanilla game.

    Problem solved. The main problem were files in VirtualStore. After deleting them, It works fine

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