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Thread: 24 Turns, Winter Attrition.

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  1. #1

    Default 24 Turns, Winter Attrition.

    I wanted to ask the DEI team or anyone else who knows.

    Since i play on 24 turns and that means winter attrition will last for 6 turns and that will practically decimate my army.

    Is there a way i can lower the amount of attrition they recieve? so by the end i have an army or garrison that is still capable of defending itself.

    This may also help others who want to lower it for their own purposes too.

  2. #2

    Default Re: 24 Turns, Winter Attrition.

    Only extreme winters give attrition, the others should simply reduce replenishment.

    But, if you want to change it - effect_bundles_to_effect_junctions in the mod. The table with the ATPY_ prefix.

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  3. #3

    Default Re: 24 Turns, Winter Attrition.

    Yeah extreme winters is what i meant.

    Thanks Dresden!

  4. #4

    Default Re: 24 Turns, Winter Attrition.

    How is it to play with 24 TPY ?

    Is the campaign stable ? And are the seasons stable (6x spring/summer/autumn/winter) or do they bug out sometimes ?

    What about the "feel" of the campaign (pace, AI behaviour,...) ?

    Thanks for any tips about it.

  5. #5

    Default Re: 24 Turns, Winter Attrition.

    http://www.twcenter.net/forums/showt...r-Year-Options

    this is where you download turns per year options and then put it in the Rome 2 data folder.

    yeah i really like it, to be honest its the same as the regular option but everyone lives alot longer and thats how i like it, you can really get to fully advance your generals and agents.

    It works really fine as far as i know have not come across any problems, the only thing i would mention and why i started this thread is because if you get an extreme winter where your garisson troops and army will get attrition and start to die, it will last for 6 turns so you end up losing quite alot and of course the AI doesnt and sometimes it takes advantage of this. This is good if you want to make your campaign harder but it can be annoying when you have worked really hard only to lose it all cause of an extreme winter.

    You also have to make sure you download the new turn per year options when a new version of DEI is released.

  6. #6

    Default Re: 24 Turns, Winter Attrition.

    I'll give it a try then, looks interesting.

    Too bad for the attrition in the extreme seasons (summer and winter), maybe they can be toned down a bit if Dresden or someone from the modding team would explain us how to do it (it doesn't deserve a submod).

    Didn't know about AI not suffering from extreme season attrition, are you sure it's not a trait of the faction (used to winter/summer environment) ?

  7. #7
    Laetus
    Join Date
    Sep 2014
    Location
    Germany, Hessen
    Posts
    16

    Default Re: 24 Turns, Winter Attrition.

    Quote Originally Posted by Krasnaļa Zvezda View Post
    I'll give it a try then, looks interesting.

    Too bad for the attrition in the extreme seasons (summer and winter), maybe they can be toned down a bit if Dresden or someone from the modding team would explain us how to do it (it doesn't deserve a submod).

    Didn't know about AI not suffering from extreme season attrition, are you sure it's not a trait of the faction (used to winter/summer environment) ?
    You just need to rethink your strategy. This means, you have to plan eventually invasions more carefully. I play with 24TPY a long time already, for example i had to learn, it“s REALLY stupid to start an invasion in late october in direction of the Alps
    Or similiar.
    In addition, your troops stationed in extremely cold regions, can be deducted from the affected regions. Remember, remember the 2nd half of september

  8. #8
    Semisalis
    Join Date
    Jun 2013
    Location
    Rheinland
    Posts
    402

    Default Re: 24 Turns, Winter Attrition.

    Overall attrition from seasons is too strong.

  9. #9
    Laetus
    Join Date
    Sep 2014
    Location
    Germany, Hessen
    Posts
    16

    Default Re: 24 Turns, Winter Attrition.

    Quote Originally Posted by Alu10 View Post
    Overall attrition from seasons is too strong.
    I don“t think so. Yes, with 24TPY it is more challenging. If you can“t handle it, so use 4TPY.

  10. #10

    Default Re: 24 Turns, Winter Attrition.

    Is this save compatible by the way?

  11. #11
    Laetus
    Join Date
    Sep 2014
    Location
    Germany, Hessen
    Posts
    16

    Default Re: 24 Turns, Winter Attrition.

    I believe it isn“t.

  12. #12

    Default Re: 24 Turns, Winter Attrition.

    Don't use 24 turns, but I do use 12 TPY and I can verify it adds a massive amount of strategy--you are VERY aware of winter because your pacing slows down to a crawl, so if you were counting on say, an army being able to take that town in 1 turn with reinforcements coming in another turn...well you may be fighting alone. I know when I was going up to Cimbri area last night I paused for 3 turns to wait for winter to end , rather than trying to slog through that and lose troops every time. Pacing wise though, I really enjoy getting to 'know' who your generals are, who your main faction rivals are, you actually feel like the end of an era when someone dies of old age.

  13. #13

    Default Re: 24 Turns, Winter Attrition.

    I think normal winter should do some damage too. That would be hell for those who play with more TPY like you though. 12/24 TPY is really for the hardcore, I applaud you guys and I hope you manage to play around DeI features with those sub-mods (just follow Dresden's instructions).

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