*Updated Jan 7 9PM EST
This will be part of the next update. I figured I would make it available for those who want to try it. Load it before the main mod:
http://www.mediafire.com/download/xc...datefix3b.pack
*This is not currently in the main mod. It is a fix pack that is a work in progress and will be added to the mod in the next update.
Campaign Changes
- Custom Culture Public Order values: Cultures that are more closely related will cause less public order negatives. Cultures that are historically at odds will cause more.
- Fixed new cultures not having public order penalties from presence of foreign culture.
- Slave revolts should now have lower tier units. They will still have high exp and a full stack, can't seem to find the variable for that.
- Added advisor message for navies causing PO negative when docked. Navies/armies in docks will lower public order, it just isn't reflected in the UI.
- Added army unit caps for Roman veterans post-Marian reforms (5 cap).
- Reduced bonuses to morale, attack and defense from various campaign sources (was causing battle balance issues).
- Fixed various unit ability descriptions.
- Cyrenaica and Egypt now start at peace (new campaigns only)
- Spartan Hoplites now recruitable from tier 2 barracks.
- Fixed tier 4 major city buildings listing too many effects to be seen.
- Fixed Egyptian medicus buildings giving wrong culture.
- Fixed required technologies for tier 3 slave forum buildings.
- Copper/iron node upgrades now shown in tech tree for Grand Campaign.
- Fixed tier 3 training buff buildings not being buildable by Eastern factions.
- Removed elephants as commander option.
- Fixed technology effects in WoS campaign.
- Changed Sicily in Turmoil text to better reflect what is happening.
- Fixed Egyptian Archers and Greek Skirmisher Cav not being recruitable.
- Added more variation between minor township types (civil/trade/farm etc).
Battle Changes
- Reduced cavalry casualties from disengaging infantry.
- Removed chant ability for now to fix a battle crash resulting from its use.
- Lowered melee defense of Falxmen units.
- Lowered wardogs attack and defense.
- Fixed defensive siege deployables for various minor factions.
- Fixed various unit stats.
- Increased cavalry and elephant speed.
- Fixed AI not using shield wall and improved shield wall effects.
Minor fixes
- Fixed historical battles other than Teutoburg (not sure why this one is having issues).
- Fixed a skin variant with a shadowed face.
- Fixed a Pontus unit with missing mounts.
- Fixed Arevaci Lancers combat animations (they are actually spear/shield, not lance).
- Fixed Ancyra historical city description being triggered by Nicomedia.
- Fixed CiG Rome starting units to use DeI units.
- Fixed British spy unit card.
- Fixed GC Armenia starting army tradition (new campaigns only).
- Fixed starting unit sizes of some Parthian units (new campaign only).
- Fixed Cyrenaica commander options.
- Changed starting general units of Seleucids, Egypt and Baktria to mounted versions.
- Fixed Pontic Thorax swordsmen being recruited prior to Thorax reforms.
- Fixed Ligurian Spearmen Roman auxiliary missing unit name.
- Removed remnant vanilla mercenaries from Syracuse factional merc pool (new campaign only).
- Fixed Royal Scythia commander options and starting units.
- Fixed Sparta having access to normal Thorax Pikemen (since they have their own version).
- Fixed Odryssia and Getae starting unit sizes (new campaign only).

















