I'm a pretty experienced TW player and thought I'd share some tips - focused on DeI's different playstyle from my vanilla R2 experience. Some tips are pretty basic, some a little more advanced.
This will (hopefully) be an eternal WIP that I use to occupy my loading screens, long battle marches, and AI turns, so please feel free to check back for updates :
Campaign Tips:
“If your enemy is secure at all points, be prepared for him. If he is in superior strength, evade him. If your opponent is temperamental, seek to irritate him. Pretend to be weak, that he may grow arrogant. If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected .” ― Sun Tzu, The Art of War
Slow the pace:
In DeI, buildings and research take longer and armies are more expensive to maintain and build. Provinces are harder to control and take longer to convert. This means you should take longer to build up infrastructure before embarking on an offensive campaign - slow your roll and it will pay off. Take a few turns after knocking off a faction to consolidate before attacking the next.
Allow yourself to hit the 'end turn' button...it's ok, really.
“He will win who, prepared himself, waits to take the enemy unprepared.” ― Sun Tzu, The Art of War
War Chest:
Spoiler Alert, click show to read:
War Targets:
Spoiler Alert, click show to read:
Client States:
Spoiler Alert, click show to read:
Public Order:
Spoiler Alert, click show to read:
Slaves
Spoiler Alert, click show to read:
Diplomacy:
Spoiler Alert, click show to read:
Army Maintenance:
Don't hesitate to disband your armies if you don't have a plan for the units. It's not that hard to grind unit experience & most units purchase price is only 4-5 turns of upkeep. So in general, if you don't need the units in the next 4-5 turns, you shouldn't have them active unless they are extremely valuable elite units you just refuse to let go. You can apply the same calculations to moving armies extremely long distances - if it is going to take >5 turns & you have the option, you may be better off disbanding the whole stack and raising a new one on the other side of your empire.
Politics:
If playing as a multi-party faction like Rome, there are some definite benefits to keeping your influence at around 40% - you get +8% research rate, +5 public order, +1 tax, and +5 morale.
Some special events like infamy actually decrease influence each turn if ignored. By ignoring them for several turns, you can intentionally reduce your influence without doing anything dramatic like fratricide.
Mercenaries:
Spoiler Alert, click show to read:
Defense Cheese Tactics -
Some players may be having trouble & need some help, some are like me and sometimes don't feel like having to retake a province from a slave revolt - the result is inevitable but the process is time consuming. For such situations, a few methods of easily defending against much larger armies using only the garrison:
#1 Cheesiest - set battle time limit to 20:00. In DeI, it is very easy to force the battle length to drag out longer than 20:00 resulting in a victory for the defense. This is the ultimate cheese method.




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