Results 1 to 8 of 8

Thread: Looking for someone good at scripting

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Looking for someone good at scripting

    I would like someone that knows what they're doing in the lua scripts, so that I might ask them some questions and make some progress in my overhaul.

  2. #2
    Inevitability won
    Patrician Citizen

    Join Date
    Mar 2010
    Posts
    9,594

    Default Re: Looking for someone good at scripting

    Ask away, I can answer any questions you have about scripting.

    That's not to say I have the time to teach you or do any scripting for you.

  3. #3
    Junaidi83 de Bodemloze's Avatar Dont Mess With Me
    Join Date
    Feb 2011
    Location
    Indonesia
    Posts
    2,616

    Default Re: Looking for someone good at scripting

    TWC University await you Mitch as Script Professor if you change your mind
    Modding is like accursed wine, you try a sip and you ended empty the whole glass
    Under Proud Patronage of Shankbot de Bodemloze

  4. #4

    Default Re: Looking for someone good at scripting

    'implicate' I meant 'implement' or 'create'

    Typos are a nightmare on these forums.

  5. #5

    Default Re: Looking for someone good at scripting

    Well, I have one small request, on how that I might implicate a script, that every time you click an attack order on a unit with a unit, the attack order will be repeated while in combat, and only stop when the enemy routes, you change targets, or you disengage.

    That way, it'll replicate the 'pushing' effect, when in formations.

  6. #6

    Default Re: Looking for someone good at scripting

    Is there anyone able to explain to me how I might do that?

  7. #7
    Inevitability won
    Patrician Citizen

    Join Date
    Mar 2010
    Posts
    9,594

    Default Re: Looking for someone good at scripting

    Not possible. Sorry.

    I don't think anyone has ever even bothered with battle scripting.

  8. #8

    Default Re: Looking for someone good at scripting

    Quote Originally Posted by .Mitch. View Post
    Not possible. Sorry.

    I don't think anyone has ever even bothered with battle scripting.
    Fixing this would make great strides in the battle physics. It means that Hoplites would push forward, and knock lighter units back in combat, be less... stupid/stale.

    Either way, I would like to find someone that is willing to learn battle scripting with me. I'm not good with Lua in general, but I know what it's going to take to fix the combat.

    Maybe one of the developers might be willing to talk to me about it.


    After all, there seems to be some sort of groundwork already in place with the unfinished 'Patrol Manager' script.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •