Ha, the Medium Khagan feels very lucky recently. 1st move: Finish the construction of the city. 2nd move: If the city isn't completed, continue constructing it. If it is, then build a fleet in the Caspian Sea. 3rd move: If the city isn't completed, continue constructing it. If it is, then attack the dark green region in Southern Caspian Sea.Spoiler Alert, click show to read:
Well I am expecting those result now (not enough sacrifices to the dice gods apparently). Again with the +1 bonus.
Last edited by ✠Ikaroqx✠; January 17, 2015 at 09:51 AM.
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Our nation is obviously the most prestigious in the world!
MOVES: Attack south of the new regions. Don't cross the river. I repeat. Don't cross the river.
Variables:
1)We win the first region. Attack the second one.
If we fail to win the second one but with 2-3 attack again.
2)We win the first region. Attack the second one.
If we fail to win the second one with a 1, build a fleet.
3)We win the first region. Attack the second region. If we win the second region attack the third one.
4)We don't win the first region but we get a 2-3, attack again. If we succeed, attack the 2nd region.
5)We don't win the first region and we get a 1. Build a fleet. If we succeed build another one. If we fail (2-3) try again. If we fail (1) do nothing.
Continue our conquests eastwards from the region we took and construct a fleet to the Baltic Sea.
@NobleWoman, are you sure you got my faction color right? It seems different from what I intended.
Start construction on a magnificent capital city! Zollandia shall be great!
Construct fort again with +1 bonus.
(just replace kazakhstan with malta )
The Emperor, now revitalised, orders a region to be taken to the north, and two regions to be taken in the south, to avoid them falling into the hands of the maltese.
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Last edited by LegolasGreenleaf; March 21, 2022 at 05:45 AM.
WIP. Watch this space. It'll be epic.
No, seriously.
1st Move -- The small fleet attempts to sail again from the Eastern Mediterranean to the Black Sea.Originally Posted by NobleWoman
2nd Move -- If the small fleet fails, sail the medium fleet to the Black Sea. If the small fleet sinks, build a new fleet so it can sail. If the small fleet succeeded, attack the Taman Peninsula.
3rd Move -- If Taman Peninsula is secured, attack the region on the north shore of the Sea of Azov bordering Zolland.
Map -- Only if a fleet successfully enters the Black Sea will these regions be attacked:
Attack around the capital!
Veritas Temporis Filia
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Last edited by LegolasGreenleaf; March 21, 2022 at 05:44 AM.
WIP. Watch this space. It'll be epic.
No, seriously.
It's been 3 days and still no turn results...
I'll be taking over as Substitute Game Master until NobleWoman returns. I'll record everyone's moves and roll for them today. I'll update the map and post Turn Results tomorrow. Cheers! Cats
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Last edited by LegolasGreenleaf; March 21, 2022 at 05:43 AM.
WIP. Watch this space. It'll be epic.
No, seriously.
Little did Sleeping Bear knew that Noble Woman was captured by General Maximus, Lord of Cats' evil twin from India.
Lord of Cats knew this day was to come but he didn't want the RTDTown population to worry, his already stained reputation as a mayor would end, the disappearance of another RTD holder wasn't supposed to happen.
Kirila the Kitten, a soviet veteran feline (SVF) and the wiseman of the town, decided he has to speak. And they all listened.
Turn 011 (January -- June, 1486)
dice log
Mercantile Confederation of Crete (Lord of Cats)
[3] -- Due to logistical problems, the small fleet is slow to sail out of port. It fails to reach the Black Sea on time.
[3+1=4] -- The winds finally pick up and the small fleet reaches the Sea of Azov.
[6] -- The elite Cretan strike force disembarks and swiftly eliminates all resistance. The region is seized by the Confederation. +1 Prestige
Average: [4] -- 1 move
New Numenor (LegolasGreenleaf)
[5] -- The noble Numenorean warriors soundly defeat the German-rebel army. The region is successfully taken. "attack along Elbe River towards Bohemia with all moves"
[4] -- The army advances farther along the Elbe and encounters fierce resistance. After suffering high casualties the Men of the West are finally victorious; the region falls.
[1] -- Disaster! The Numenoreans are ambushed and crushed. The German rebels launch an attack! [4] The Dunedain garrison fight hard, but are eventually overcome. The region is lost. -1 Prestige
Average: [3] -- 1 move
Kingdom of Assyria (Julia Domna)
[2+1=3] -- A raging battle is fought across the sands of Osrhoene. Eventually the Assyrians are able to besiege the rebels in Edessa. +1 bonus if Assyria attacks this region again.
[4+1=5] -- Another Assyrian army strikes south along the Euphrates. With high morale and a good general the Assyrians score a great victory over the Arab rebels. The region is successfully conquered.
Average: [4] -- 1 move
Eastern Roman Empire (AntonisTheGreek)
[3+1=4] -- The Emperor resumes his attack on Thessaly. Brave Byzantine soldiers assault the walls of Larissa, suffering heavy losses, and eventually break through. A Pyrrhic Victory has been achieved; central Thessaly is secured by the Imperium.
1 move
Republic of France (Kirila the Kitten)
[3] -- After a vicious battle, the Republican French Armée manages to besiege the Burgundian rebels in Dijon. The general asks for extra troops and supplies to assault. +1 bonus if France attacks this region again.
[5+1=6] -- Extra soldiers and material arrive and the French launch a massive assault. Dijon's garrison is overwhelmed in a crushing victory! The region is now liberated. +1 Prestige
[2] -- France invades Switzerland by marching its Armée towards Geneva. An elite army of Swiss pike and halberd-men firmly guard the mountain passes and deal the Republicans a stinging defeat.
Average: [4] -- 1 move
Western Roman Empire (Richard of Gloucester)
[3] -- The Roman legions march north into Etruria where they get bogged down in heavy fighting. They are able to push the rebels back to Volci, which the legionaries besiege. Siege equipment is being built. +1 bonus if Rome attacks this region again.
[2] -- Meanwhile, another Roman army is sent south into Lucania. The rebels here know the terrain well and soundly defeat the legionaries.
[6] -- The Romans regroup and strike south again. This time the rebels are overconfident and make costly mistakes. They are put to the sword as the legions achieve a crushing victory! Lucania is now absorbed into the Imperium. +1 Prestige.
Average: [4] -- 1 move
Order of Saint Jean of Jerusalem (Rhinelander)
[1] -- Disaster! Many workers are killed in unsafe conditions. Hundreds more begin a strike. -1 penalty if the Order tries building a fortification here again.
1 move
Protectorate of Decinryos (Ikaroqx)
[6+1=7] -- "Soldiers of Decinryos! It is time fulfill our oaths to lord and land! FIGHT!" Urged on by a brilliant general, the Decinryians obliterate their foes! This is truly an epic victory! The region is easily taken by the Protectorate. +2 Prestige.
3 moves
House Covarrubias Sultanate of Belbies (Cyrene)
[4+1=5] -- The Muslim army overcomes the enemy in a clear victory. The region is conquered and the Sultanate now has access to the Red Sea. This will surely improve the fortunes of Covarrubias' merchants.
[6+1=7] -- "Allahu Akbar!" God is truly great for He has granted his warriors a great victory! The rebels are swept away in a sandstorm that was the Covarrubias attack. The region is easily seized and another port on the sea secured. +2 Prestige.
Average: [6] -- 2 moves with +1 bonus each
Khaganate of Turkestan (The_Hibernian)
[2] -- Slow progress is made. 9 out of 10 production points have now been generated.
[4] -- The magnificent city is finally finished! +3 Prestige. A [1] Saboteurs Guild is established. +1 bonus on saboteur missions.
[2] -- Fleet construction is an utter failure due to lack of wood and too few workers.
Average: [3] -- 1 move
Empire of New Zolland (Emperor PooMan)
[5] -- The city is half-way completed. 5 out of 10 production points have been generated.
2 moves
Kingdom of Finland (Sleeping Bear)
[5] -- The Finish army scores a clear victory over the rebels. The region is successfully conquered.
[4] -- Finish shipwrights manage to build a small fleet (3 ships) in the Baltic Sea.
Average: [5] -- 2 moves
Updated Map
Region Count
Prestige Points
Cities, Guilds and Forts
Fleets
A ha! That's more like it!
Straight riding to the coast; if we fail to take a region, keep trying until it falls. If one is taken, then attack straight on east to the next one.
If a spy can be used, send one.
Last edited by ✠Ikaroqx✠; January 21, 2015 at 11:08 PM.
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