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Thread: Suggestion/question for an even more enhanced military recruitment system!

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  1. #1
    Zonac's Avatar Miles
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    Default Suggestion/question for an even more enhanced military recruitment system!

    Hey everyone! First I have to say that it is really awesome to have the regional recruitment slots, aswell the upcoming populus from mitch and so on. However one cruical mechanic for a proper simulation of recruitment is still missing: Disbanding armies and reenforcing them in a proper way.

    My suggestion/question would be that if it is possible to script a mechanic which when you disband a unit, this exact unit (also with mencount and exp if possible) is put into the faction specific recruitment pool which does not or only very slowly disapear!
    This way you could recruit a nice army and attack somewhere and disband them without losing the ability to recruit it in a proper amount of time.

    I for myself have no idea how to write proper scripts and do not know all the limitations of the engine. However I hope that you like my suggestion and I would like to hear the opinion of the comunity aswell of the DeI team

  2. #2
    FlashHeart07's Avatar Praepositus
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    Default Re: Suggestion/question for an even more enhanced military recruitment system!

    Dont think it is possible to script but also with the huge amount of scripts already in the mod this would only make the game slower

  3. #3
    Zonac's Avatar Miles
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    Default Re: Suggestion/question for an even more enhanced military recruitment system!

    That would not be a problem on my mashine Also it would only be useful to do it on a player only basis because the AI would certanly not handle it correctly ... Still it would add to realism.
    I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion.
    Alexander the Great

  4. #4

    Default Re: Suggestion/question for an even more enhanced military recruitment system!

    Quote Originally Posted by Zonac View Post
    That would not be a problem on my mashine
    I'm not so sure you understand how scripting in games works. There is a point where the specs of your machine are completely irrelevant because the way the code is executed leads to bottlenecks. Heck, a faster, better machine might actually suffer from slower speeds at that point because it has the speed to theoretically execute all the scripting, but the execution itself is holding it up.
    A slower machine would be finishing the scripts at the time the next one starts, for not much of a notable difference.


    As for the idea itself. I'm on the fence. On the one hand, it would make sense to be able to rerecruit veterans of a disbanded unit either where the unit was disbanded, or originally raised from. And there are many historical instances to support that.

    However, disbanding a unit of veteran troops, and magically rerecuriting them half way across the world the very next turn would be unbalanced, and very unrealistic.

  5. #5
    Zonac's Avatar Miles
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    Default Re: Suggestion/question for an even more enhanced military recruitment system!

    Oh no you get me wrong here: if those units would go to the faction merc pool, then they would only be recruitable in that specific region were you disbanded them!

    And as far as the hardware goes - I am aware of limitations of hardware/software/OS. However I don't think that this specific script (if possible to write) would take so many resources.
    I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion.
    Alexander the Great

  6. #6

    Default Re: Suggestion/question for an even more enhanced military recruitment system!

    Quote Originally Posted by Zonac View Post
    Oh no you get me wrong here: if those units would go to the faction merc pool, then they would only be recruitable in that specific region were you disbanded them!

    And as far as the hardware goes - I am aware of limitations of hardware/software/OS. However I don't think that this specific script (if possible to write) would take so many resources.
    I'm less concerned with the resources, and more the poor base optimization of the game itself. That's what I was getting at, too many scripts could easily break the game because it's not designed so robustly.

    Into the merc pool of the local region. That would make it so you could only do it in the region they were disbanded in. Though I almost think it would make more sense to have them rerecruitable from where they were originally raised, no?
    A lot of armies would disband, and go home to farm or tend the family. Though I guess in some cases they did settle in the lands they conquered. So it'd be tricky to get it down both ways.

    But before we get onto the specifics, is such a thing possible in the first place?

  7. #7
    Zonac's Avatar Miles
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    Default Re: Suggestion/question for an even more enhanced military recruitment system!

    The thing is that it should only be possible to recruit them in the region where they were disbanded. The reason is first that it would be "easier" to script if at all possible and secondly when the POPULUS mod of mitch is going to be released and if that will be included in DeI, then the number of men you disband would go to the region were you disband them, therfore you should recruit your units were you disbanded them, otherwise I see some difficulties for that upcoming part
    I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion.
    Alexander the Great

  8. #8

    Default Re: Suggestion/question for an even more enhanced military recruitment system!

    This idea is probably not even possible... Would be nice if more could be done in the future with veteran units though... Maybe for example; lock veteran/evocati cohorts out of recruitment and only allow them from silver chevron units being upgraded to that unit. Would be so great to have a feature like that but again not sure if it is even possible?

  9. #9

    Default Re: Suggestion/question for an even more enhanced military recruitment system!

    Wasn't this in Rome 1?

    Disbanded units exp was saved for the next unit regardless of the unit type?

    So my levy spearmen could be one silver bar but then i disband and recruit some naked spearmen the exp would carry over.

  10. #10

    Default Re: Suggestion/question for an even more enhanced military recruitment system!

    I have no idea how to implement this

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  11. #11

    Default Re: Suggestion/question for an even more enhanced military recruitment system!

    Speaking of this, would it be possible, in any way, to help the AI merge and disband units in any way?

  12. #12
    Zonac's Avatar Miles
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    Default Re: Suggestion/question for an even more enhanced military recruitment system!

    The problem is as far as I know to connect the disbanded units to the faction mercenary pool... I have only little experiance with scripts, but maybe someone like mitch knows a way to deal with the connection and of course the second big problem: the visability in the UI

    So if you Dresden like the idea, maybe you want to ask for example mitch for some ideas? That would be awesome!
    I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion.
    Alexander the Great

  13. #13

    Default Re: Suggestion/question for an even more enhanced military recruitment system!

    The factional mercenary pool can be recruited anywhere the faction is, not just in the region.

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  14. #14
    Zonac's Avatar Miles
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    Default Re: Suggestion/question for an even more enhanced military recruitment system!

    Oh OK that takes another problem to be considered... hmmm :/
    I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion.
    Alexander the Great

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