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  1. #1

    Default Possible Income bug?

    First of all let me open with a huge thank you to the development team behind this mod. This is what the game should always have been, you guys are doing wonderful work and it is very much appreciated.

    That said i'm having an issue since the update, I played the through the first bit of my Macendonian campaign (started a new one with DEI 1.0) and everything was going fine, but I am suddenly finding myself without an income. The predicted income shows that I should be getting about 2500 talents at the end of turn, but I end up getting about 1/10th of that. I saved and and ended a few turns to see if it was something odd like a raider that wasn't visible or something but I can't find an explanation for it. Shutting the game down and reloading doesn't help either so I'm at a bit of a loss.

    I'm going to be very embarrassed if i'm missing something obvious but I've checked all the places I know to, and almost all of them would have been reflected in the predicted income any way. Help?

    Album showing shots from one turn and then the immediately following turn with income panel open:
    http://imgur.com/a/C8H7O

    Let me know if you need more information or what else I can provide to be helpful.

  2. #2

    Default Re: Possible Income bug?

    Do you have the most recent version (1.02)? Mid- and late-game tech research costs a certain amount per turn, and they were pretty costly (1500 talents to 5000) until 1.02 lowered them significantly. For now, at least, these costs aren't reflected in the economy tab or your income counter.

  3. #3

    Default Re: Possible Income bug?

    If i get mine through the workshop does it update automatically?

    This is probably my issue as I tend to just rush the barracks line after getting a few low end techs. I must have missed this in the patch notes.

  4. #4

    Default Re: Possible Income bug?

    For some reason tech costs don't show up in the income UI. I have no idea why, because CA uses the costs in the CiG campaign in vanilla. You would think they would have it reflected in the income panel

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  5. #5
    Krixux's Avatar Ordinarius
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    Default Re: Possible Income bug?

    "...attached to another object by an inclined plane, wrapped helically around an axis"

    with other words:
    Spoiler Alert, click show to read: 
    screwed




    Try to plan in advance with adequate buildings and measures to boost income...

    BTW , anyone had a Civil War with DeI 1. ?
    Guess that would be a "see above spoiler" situation...
    Now you can barely survive economically and then puff : 30% of your region's income gone...
    The upkeep of "Revolutionaries" is gone also, which is ok, but all other costs stay the same.
    (reference: above spoiler)
    ...ouch...
    D I V I D E - ET - I M P E R A

    & A PROPER EMPIRE: TERRA INCOGNITA .... A P E - T I
    __________________________________________________________________________________________________
    "Perhaps, as some wit remarked, the best proof that there is Intelligent Life in Outer Space is the fact it hasn't come here. Well, it can't hide forever - one day we will overhear it."

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