I am trying to address the elite units in the slave rebellions. If anyone has a chance, please post screenshots of the unit composition of the slave armies. Thanks!
It tends to vary a lot between culture and individual rebellions but I two recently that I can recall.
First one was a latin rebellion which, in a full stack, had about 6 or so medium infantry units, a good 8 or so skirmish units, and the rest was medium cavalry.
Second one was a celtic one which had probably 12-14 tribesmen or freemen units (cant recall which) and then the rest being skirmishers with one or two light cavalry units.
But other times I've seen stacks that are half elite units with 4-6 experience rank.
That's all the info I can produce right now but if I spy any slave rebellions I'll see if I can provide some more precise screenhots with definitive information.
Thanks buddy, I appreciate it.
Their military group is set to roman but obviously that isn't how it works. They must take their units from the local culture somehow. I haven't found how to change these settings.
No problem man. Almost sure I've seen some table at some point having something like slave or rebellion in the name. I'm gonna start looking for it cause now it bothers me that I can't remember it, lol.
I had one in Corsica that was a full stack with elephants for a general. 8 unilts of libyan hoplites, 6 units of peltasts, and the rest medium melee units - light hoplites or something like that.
They got the ambush because I was in patrol mode, and managed to keep the high ground. I dusted their elephants pretty quickly, but their peltasts waxed most of the rest of my stack. I managed to limp out with a timer victory with 4 units left.
I'll get a screenshot for the next one.
I was playing as Rome, and I had just looted or sacked Karalis a couple turns before.
Yeah I see that one. Looks like that's the one though. Some ways down the table you've got faction keys for all the rebel factions. I'm seeing all of them in there, so that looks like it's it man. Nothing listed about their experience levels and such though but I suppose that's a minor thing. Would be nice if slave rebellions had actual slave/low tier units rather than the sometimes overly powerful they sometimes do.
Yeah. Pretty much like a regular rebellion, but with an instant doomstack full of experienced hoplites. Luckily I had a second stack in the province. The really weird part is that PO was very positive when it happened. PO was in the +60% range and set to go up 15 points the next turn. Caught me COMPLETELY off guard. lol
I'm currently playing as Rome and had about ten rebellions so far in different provinces with different cultures. They do work, units, even the names of the rebel armies are all appropriate to the regarding region. However, I'm not sure if this was done on purpose but after only one turn after the slaves uprise, they double (even more sometimes) their army size. Another thing is that, after suppressing an uprising, if the public order is still low enough, another group of slaves rebel, just after a single turn.
Ok,
1st Happy New Year to all.
2nd to Dresden.
(if I understand correctly your request...)
So far two rebellions:
one in Cisalpine, north Rome (lol) Venetii = Slave revolt full army. Gaelic composition.
then some turns later, Libybauem = Slave revolt full army with Carthaginian units and some mercs (iirc)
I didn't really pay attention though.
Ill try to find the save game and post picture ASAP.
D I V I D E - ET - I M P E R A
& A PROPER EMPIRE: TERRA INCOGNITA .... A P E - T I
__________________________________________________________________________________________________"Perhaps, as some wit remarked, the best proof that there is Intelligent Life in Outer Space is the fact it hasn't come here. Well, it can't hide forever - one day we will overhear it."
My guess is the faction_rebellion_unit table. Just by looking at the units it's listing it seems to make more sense, and seems to be consistent with what I've seen in game too. I'd start there firstly![]()
Yeah the slave rebellions aren't necessarily tied to public order. They also don't need time to build up strength like normal rebellions, but rather start with a full stack.
I wish I saw this earlier, I just had a slave revolt as the Odrysian Kingdom. It occured at Pulpudeva, so in thrace, and it was entirely skirmishers. A noble cav general, and then basically split into thirds between toxotai/peltasts and a unit that I don't think is supposed to be active, doryphori off the top of my head, as they had 90 men to a unit.
I currently have one, as Rome, region in Spain.
Leader: Ambacti x1
Scutarii Epones x4
Hastatai Scutarii x9
Iberi Funditori x6
I think they are tied to region and the roster of the original owner.
slave rebellion happened to me a day or two ago, so I am sorry there's no screen cap.
I was Rome, taking Krailis from Carthage, then the slave rebellion happened with Carthagian units (side note: I got a message of "Rome is under attack", then my party lost all my senators...Krailis is miles away from Roma...)
There was no elephant, the general was a carthegian general bodyguard, there were 5 or 6 Libyan infantries, some mid-tier hopilite, a few silver ranked peltast. Man, it was a tough battle.