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Thread: [Submod]: UMCenturion's Original Caesar's Legions & Units Cards

  1. #1
    UMCenturion's Avatar Ducenarius
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    Default [Submod]: UMCenturion's Original Caesar's Legions & Units Cards

    UMCenturion's Original Caesar's Legions & Units Cards



    This submod releases original units cards for Ceasar's legions, and textures originally created by Franky235 that we all love, and what XIIICeasar has done a wonderful job with originally. His new pack is currently compatible with the latest version of DEI, and this replaces the variants in that pack. All stats are up to date and should be balanced. All credit goes to the creators of the original mods, XIIICaesar for his new mod and making it compatible.


    Compatibility:

    • DEI v1.05e
    • Patch 17


    Requirement:

    • Latest version of DEI
    • Latest version of XIIICaesar's Legions pack



    Screens
    Spoiler Alert, click show to read: 
    Marian



    Imperial


    Download:
    Spoiler Alert, click show to read: 


    Installation Instructions:
    1. Subscribe to file
    2. Load this pack before Casear's Legions and DEI.
    3. Boom, that's it

    Steam (Not Compatible Yet)
    Spoiler Alert, click show to read: 
    Steam Workshop Link to original cards only: http://steamcommunity.com/sharedfile.../?id=367889794 (this is not compatible yet)
    Last edited by UMCenturion; September 14, 2015 at 05:01 PM.

    Mod Lead - UI/2D Art - Custom Map Editing

  2. #2
    SilverCohort's Avatar Civis
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    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    Standalone Version please?

  3. #3
    UMCenturion's Avatar Ducenarius
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    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    Quote Originally Posted by SilverCohort View Post
    Standalone Version please?
    It should be compatible. The file names are the same. Just load in front of the standalone version of Caesar's Legions that you may have.

    Mod Lead - UI/2D Art - Custom Map Editing

  4. #4
    SilverCohort's Avatar Civis
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    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    Quote Originally Posted by landshark20 View Post
    It should be compatible. The file names are the same. Just load in front of the standalone version of Caesar's Legions that you may have.
    Okay

  5. #5
    Praetorian_BGX's Avatar Ordinarius
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    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    Good job on these cards. When can we expect Caesarian ?

    "The strong do what they can and the weak suffer what they must
    ."
    -Thucydides



  6. #6
    UMCenturion's Avatar Ducenarius
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    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    Quote Originally Posted by Praetorian_BGX View Post
    Good job on these cards. When can we expect Caesarian ?
    Thanks for the kind words. Hope everyone is enjoying them. Hoping to have the Caesarian cards finished this weekend. Work has kept me pretty busy this week.

    Mod Lead - UI/2D Art - Custom Map Editing

  7. #7
    Praetorian_BGX's Avatar Ordinarius
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    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    Quote Originally Posted by landshark20 View Post
    Thanks for the kind words. Hope everyone is enjoying them. Hoping to have the Caesarian cards finished this weekend. Work has kept me pretty busy this week.
    Thanks for your effort!

    "The strong do what they can and the weak suffer what they must
    ."
    -Thucydides



  8. #8
    UMCenturion's Avatar Ducenarius
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    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    Caesarian Legions are completed. Full roster of Franky's original Caesar's Legions mod has unit cards redone, matching the new DEI style. Hope all enjoy!

    Mod Lead - UI/2D Art - Custom Map Editing

  9. #9

    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    thanks a lot for this

  10. #10

    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    Thank you very much for this mod! Can you please put up a non steam link?

  11. #11
    UMCenturion's Avatar Ducenarius
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    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    you are very welcome. no steam link at the moment, but may have one in the future.

    Mod Lead - UI/2D Art - Custom Map Editing

  12. #12
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    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    Your a legend, thanks for putting in the time and effort

  13. #13

    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    Greetings, just to clarify, this is a submod steam version for a submod that don't have a steam version! I 'm confused. Anyway thanks a lot for your work, hope to see a non-steam version in the future!

  14. #14
    UMCenturion's Avatar Ducenarius
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    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    Thanks everyone! Glad you are enjoying it. I will be updating these shortly. As soon as XIIICaesar releases his new textures based on the RSII legions, I will have the cards compliment that.
    Haha -> Javaro, when you put it like that, sounds crazy. I guess so indeed. I wanted to wait until the new textures come out, before going with a non steam link. And then I will upload both versions at the same time. Thanks again for the kind words!

    Mod Lead - UI/2D Art - Custom Map Editing

  15. #15
    Paladin247's Avatar Biarchus
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    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    I'm running a non-Steam version of the game and Caesar's mod. I subscribed to this mod on Steam. Steam downloaded the mod which I then placed inside the RII data file just as I would any other mod for mod manager to pick up, but mod manager doesn't see it; at least it doesn't show up in mod manager to be checked. So is it a case of the Steam version not working with a non steam installation?
    Last edited by Paladin247; March 28, 2015 at 05:16 PM.
    "With a population of around a million, Rome (in Claudius' time) was a vast city even by modern standards. It is worth pointing out that during the early Renaissance the population of Rome was no more than fifteen thousand-- living amid the ruins of a civilization that dwarfed their own. It was not until the nineteenth century that the population of Rome returned to the levels it had enjoyed under the Caesars. That is eloquent proof of the fact that human history is not a tale of steady progress towards greater knowledge and achievement." Simon Scarrow

  16. #16

    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    "non-Steam version of the game"?
    Is this legal?

  17. #17
    Paladin247's Avatar Biarchus
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    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    It runs with Steam in the background but was purchased from Amazon then installed from disc then activated on Steam vice bought and downloaded direct from Steam; it's perfectly legal. You'll also notice that most mods offer a Steam and non-Steam version. I'm playing the non-Steam Dei and Caesar's Legions for Dei which I think is probably why mod manager isn't seeing the Steam version of this mod.
    Last edited by Paladin247; March 28, 2015 at 06:44 PM.
    "With a population of around a million, Rome (in Claudius' time) was a vast city even by modern standards. It is worth pointing out that during the early Renaissance the population of Rome was no more than fifteen thousand-- living amid the ruins of a civilization that dwarfed their own. It was not until the nineteenth century that the population of Rome returned to the levels it had enjoyed under the Caesars. That is eloquent proof of the fact that human history is not a tale of steady progress towards greater knowledge and achievement." Simon Scarrow

  18. #18
    UMCenturion's Avatar Ducenarius
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    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    hmmm I am not sure about that. and how that works. There has to be a workaround. However, when XIIICaeasar releases his new pack for the RSII units, I will be creating another unit pack for that, and will have a non steam download down the line eventually.

    Edit: If you want to, download the fan created mod manager. This is what I use. Whatever mods are checked, make sure that this one runs before caeasar's legion's mod. Here's the link to that. Let me know if you have further trouble -
    http://www.twcenter.net/forums/showthread.php?618536-Mod-Manager-Updated-25-04-14
    Last edited by UMCenturion; March 29, 2015 at 12:18 AM.

    Mod Lead - UI/2D Art - Custom Map Editing

  19. #19
    Paladin247's Avatar Biarchus
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    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    UMCenturion, that is the mod manager I'm using. Your mod doesn't show up and in fact with the mod loaded in the data file it breaks the game, won't start at all until the mod is taken out. I'll just wait until Caesar releases his newest pack and your mod follows.
    "With a population of around a million, Rome (in Claudius' time) was a vast city even by modern standards. It is worth pointing out that during the early Renaissance the population of Rome was no more than fifteen thousand-- living amid the ruins of a civilization that dwarfed their own. It was not until the nineteenth century that the population of Rome returned to the levels it had enjoyed under the Caesars. That is eloquent proof of the fact that human history is not a tale of steady progress towards greater knowledge and achievement." Simon Scarrow

  20. #20
    UMCenturion's Avatar Ducenarius
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    Default Re: [Submod]: New unit cards for Caesar's Legions submod

    That's weird, I have never heard of that before. I will continue to look into it, and make sure nothing on my end is causing issues.

    Mod Lead - UI/2D Art - Custom Map Editing

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