With no mass, weight, collison, 1 on 1 duels and blobbing ? But still they insist it will be a brand new game, not an expansion, so I hope I am wrong....
With no mass, weight, collison, 1 on 1 duels and blobbing ? But still they insist it will be a brand new game, not an expansion, so I hope I am wrong....
Since they haven't shown the opposite yet, it appears to be the case. Mass exists in Rome 2 by the way - it just plays no role after the charge (essentially it's part of what determines how deadly a charge is, and how far cavalry primarily penetrate an enemy unit as a result of the charge).
Campaign modder for Ancient Empires
It's the same engine...
Of course same engine, its been the same since Empire and the arrival of Warscrap. Always problems with melee battles. Yes either ignore it or dont buy the game and complain about it. After this many years let me assure you they know about it. The reason its not fixed is it would be to expensive to do so {new engine} so you will continue to get duct tape and chicken wire fixes.
Last edited by RogueLeader; January 02, 2015 at 04:09 PM.
I believe it will be the same. Seriously it`s like what they did with Empire and nappy. If you`re lucky they may try to `band-aid` it further to feel more like troops have push and mass, but it will be the same basic thing.
You`ll notice they keep very quiet about the fighting mechanics.
Yeah, you've noticed that too eh! Weeks away from release and surprise, surprise fans have'nt really seen adequate previews of battles, the only footage being that conveniently dark lit seige of Londinium shown at EGX 2014. Better to reveal little and induce pre-orders and show cinematics, than display the actual game play in all it's detail. And like its predecessors, there will be no demo.![]()
Oh whats the use to grumble anymore!! we all know where Total War has been going since Sega took over the reins and you might as well shout at the wind for all the good it does. Attila will be a rehash of R2TW with all the campaign management that should have been in it, instead of a dynamic fresh approach. In my opinion Warscape stinks and no amount of tinkering about with it is probably going to change it and CA know it. Which is why they are being so coy about the changes (if any) to battle mechanics.
I think it will be slightly improved, with less "stupid" mistakes right at release, but as some put it its the same engine and only a standalone expansion, so dont expect crazy improvements.
I am sure it will be exactly what Rome 2 is currently. Or maybe we will return a few patchs before. But nothing more.
I will not even argue about the quality of battles but just point how sad it is to move so much budget on fancy animations and hype the game mainly through those only while in actual gameplay the speed combat and the famous Warscape blobbing make them impossible to enjoy.
Last edited by Anna_Gein; January 03, 2015 at 09:17 AM.
Above that: zeal, authority etc keep the same.... not going to buy this
I love the era... maybe wih -75%
454-480 Western Roman Politics (Article)
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I watched the siege video and it looks almost exactly like r2's unit behavior so I would say yes. It is most similar to R2 Patch 15 unit behavior due to how when units hit they are like seperate blocks many times (or a moshpit) and when one man gets pinned then the whole unit halts. I haven't seen how cavalry charging head on is like but in R2 vanilla the cavalry can knock down many men in a hoplite unit that is in phalanx formation.
The ui though I'd have to say looks better compared to R2, a step in the right direction and hopefully CA keeps that path.
炸鸡
I doubt there are major changes to the battle mechanics. Truth be told, there hasn't been any revolutionary changes to the battle mechanics for 15 years, when the first Shogun game appeared. They will no doubt be improved from the ones in Rome II, but only to a slight degree. Personally, I don't think the battles in Rome II are all that distracting - the idea that in ancient times warriors stayed in straight, tightly packed and rigid formations is overblown I think. Van Wees and other scholars argue for instance that Hoplites didn't always fight in Phalanx formation - so the subject is not as clear cut as many people think it is.
Absolutely, no doubt.
Its easy to make war with others, its never been easy when we need a peace.
My holy damn simple tactic; Strike First, Strike HARD and SHOW NO MERCY.
Considering even the trailers are doing a bad job of hiding the lack of collision and horrid case of blobbing I would say there is no reason to get excited about the battles as they may be the thing that CA is putting off to the side while they focus on the campaign map instead. Sad really, I would have loved to enjoy the battles but it seems CA have yet to change anything other then putting in more fire effects.
It will probably be even better than Rome II. If you see Rome II for what it is not then the odds are you won't see Attila for what it is.
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I think it would be more of an achievement if CA were somehow to make the battles worse than Rome II than if they were to make them better. After all, once you've hit rock bottom the only way is up...well unless you get magical sappers that dig you further into the. Oh wait.
Emperor edition Rome 2 battles are not rock bottom by any strench of the imagination.