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Thread: Recruitment for Antiqua Imperium

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  1. #1

    Default Recruitment for Antiqua Imperium

    Hello there. The thread title here tells you what this topic is for. I run an overhaul mod hosted here on the forum called Antiqua Imperium (Ancient Empires). Our team has provided two of the most popular recent additions to the Rome 2 workshop - the Enhanced Particles Mod that adds dust to battlefields and the port of the Grand Campaign to the Imperator Augusts map. To put it bluntly, I consider this the most ambitious overhaul mod project for Rome 2 to date (not counting, perhaps, the LoTR mods and things of that nature). Some of the major campaign features that are implemented so far:
    • A complete shift of the Grand Campaign to the Imperator Augustus map (which provided the basis for the work of Thomahawk2k).
    • 75 new cultures added to the main campaign along with 20 new subcultures that will have a tremendous impact on expansion and diplomacy.
    • A new rebel system that will, essentially, create over 150+ new factions that can appear in the Grand Campaign. Each region now has a fully functional rebel faction assigned to it. This includes the introduction of EE factions that can appear as rebels (or 'liberated' factions) such as Judea, Palmyra, Charax etc. We also have half a dozen new factions in our Grand Campaign such as the Mauryan Empire.
    • A new set-up for the EE campaign that aims to realistically represent the people of the period accurately after CA's botched job. This includes the Yuezhi, a representation of what remained of the Indo-Greek dynasts, the Indo-Parthians and an Indo-Scythian dynasty for the East along with Commagene and several other new factions.
    • The most in-depth overhaul of stances of any mod to date with various subcultures having new stance effects and army types such as conscript, professional, and mercenary forces.
    • A completely new battle overhaul that I consider the gem of what we've produced thus far. This was done by Philip/Sheridan (creator of the Para Bellum battle overhaul) and Petellius (of the LoTN battle overhaul). For my taste, these two have developed the most realistic and dynamic battles of any battle mod I've played.
    • A complete resource overhaul based around Xilo's great work with resources done by a very talented modder named Daruwind.
    • Also by Daruwind, a complete naval overhaul - the most thorough of any mod to date.
    • A complete, 100% overhaul of buildings with a completely new design which aims to make the most out of what CA has given us in terms of building slots and effects.


    This isn't a complete run down of what we have done, but it covers what I consider the core work already produced by our (small) team. You can see that this is, in its own right, a tremendous amount of work. It is also completely unique among overhaul mods for the things it has already produced. We don't have an official release yet, but our work already consists of some of the most popular mods you all play and enjoy already.

    This is a mod that aims for historical accuracy and authenticity. It aims to be the most dynamic strategic and tactical experience the Rome 2 engine can possibly produce. But we are in need of some help to pull this off and reach our full potential. I am currently looking for:
    • Researchers. I currently do most of this on my own. I'm looking for people who will do in-depth research.
    • Texturers/modellers. We have some people helping us out and a large database of work we have permission to use (some of the best produced by other modders). I am looking for someone who can help us implement this and make those resources work to achieve our ends in terms of unit rosters and gameplay.
    • Someone experienced with variatnmeshdefinitions.
    • CAI
    • DB and startpos editors who can assist me going forward with minor tweaks. The heavy lifting is already mostly done.
    • 2D artists. We have the basis for some new UI features that will add to the immersion of the game.


    So far, a team of just 5 of us has produced the work above and then some. With a bit of help, I feel like this can become the best mod for the Rome 2/Atilla engine (realizing that other mods have already set the bar high in that regard).
    Last edited by ABH2; December 31, 2014 at 07:33 PM.

  2. #2

    Default Re: Recruitment for Antiqua Imperium

    I'm available for research

  3. #3

    Default Re: Recruitment for Antiqua Imperium

    hello,
    I can help you for research and I can make unit card (solely drawing). I can also translate the mod in french for french player like me.

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