I'm loving the 1.0 release so far, but siege and naval battles are starting to get frustrating in one aspect.
The damage that ballista ships and land ballista are putting out is completely underwhelming. I was in a combined naval/land siege against a Carthaginian walled city and had one land ballista and 5 ballista ships.
The land ballista fired at a gatehouse until running out of ammo, resulting in a grand total of 16% damage done to the gatehouse.
The five ballista ships (four, technically, since one screwed up and decided it wanted to land on the beach without orders) fired at another gate until they ran out of ammo, resulting in 64% damage to the gatehouse. Though they did take out a tower with the missed shots.
In bother cases, the towers on either side of the gate took 50-100% damage, so I'm not sure if this is just because so many shots go so wildly off course, or because the damage is too low on artillery or the health on gate houses is set too high.
I ended up taking the walls and getting into the city with the two free ladders provided instead.
But it got me asking, why do I even have a ballista, what are the point of these ships?
In another case, I lost a naval stack to several transport fleets because of the lack of ballista ship damage potential.
I know naval balance hasn't been touched yet, but it's also very frustrating to have a fleet of 9 ballista ships overwhelmed by slow moving transport stacks simply because it takes 10 confirmed hits on a transport ship to sink it/ light it on fire.
The low damage here is again making these artillery ships a near worthless investment.
Perhaps this case was an odd one to complain about however. Because even though I lost four velite quinquremes and 7 of the 9 ballista ships, I did sink 2800 worth of the 6000 infantry being transported.
Never the less, it was frustrating to watch a transport ship keep on trucking after being hit 8 or 9 times with a flaming rock.
Other than that, I really have nothing to complain about.




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