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Thread: dolgur dol's towers are just for looks?

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  1. #1

    Default dolgur dol's towers are just for looks?

    it has like 8 towers but most of them are considered buildings, and only 2 are towers, but once I upgraded them to balista towers they dont shoot anymore. Is there. Mod that changes this or something?

  2. #2

    Default Re: dolgur dol's towers are just for looks?

    I don't think anyone has gotten towers to work on custom made settlements. You should not be able to build/upgrade the towers in regions with custom settlements in vanilla TATW and most submods. If you are playing a submod than the coder(s) must have overlooked these changes I suppose.
    Last edited by alreadyded; December 31, 2014 at 04:37 AM.

  3. #3
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: dolgur dol's towers are just for looks?

    Quote Originally Posted by alreadyded View Post
    I don't think anyone has gotten towers to work on custom made settlements. You should not be able to build/upgrade the towers in regions with custom settlements in vanilla TATW and most submods. If you are playing a submod than the coder(s) must have overlooked these changes I suppose.

    WRONG.

    Towers are perfectly editable and totally functional, they can be made as you want in IWTE. You can make them to work exactly like in med2 vanilla, with upgrades and all.

    SOmetimes they dont fire because you dont have soldiers close enough to it to activate the tower, it will not fire if there is no man near them, thats the way med2 engine works. Also their fire rate seems to be irregular so you wont see the projectiles firing some times.

    Last time I edited dol guldur its towers were ok, upgradable and all.

  4. #4
    riuk881's Avatar Semisalis
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    Default Re: dolgur dol's towers are just for looks?

    Quote Originally Posted by leo.civil.uefs View Post
    Sometimes they dont fire because you dont have soldiers close enough to it to activate the tower, it will not fire if there is no man near them, thats the way med2 engine works.
    I'm so glad of this feature Rome 2 and Rome tw had this and it makes me hate siege battles. you lose so many men when attacking and takes away from the difficulty when defending.
    Last edited by riuk881; January 01, 2015 at 08:34 PM. Reason: fixed spelling errors
    It's not a question of where it grips it. It's a simple questions of weight ratios; a five ounce bird could not carry a one pound coconut.

  5. #5
    Boogie Knight's Avatar Biarchus
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    Default

    Oh, that's annoying. I upgraded the Black Gate's towers to ballista yesterday, in vanilla 3.2. I thought during a battle I could hear them firing, but didn't see anything. Wish I'd known.

    :/ well i am using the MOS mod, maybe they over looked it i guess.
    Last edited by StealthFox; January 02, 2015 at 09:50 AM. Reason: merge

  6. #6

    Default Re: dolgur dol's towers are just for looks?

    I have similar problems with Osgiliath. I upgraded balista towers but nothing in the battle changed...
    "When your opponent fears you, then's the moment when you give the fear its own rein, give it the time to work on him. Let it become terror. The terrified man fights himself. Eventually, he attacks in desperation. That is the most dangerous moment, but the terrified man can be trusted usually to make a fatal mistake."

    "I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."

  7. #7
    Boogie Knight's Avatar Biarchus
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    Default Re: dolgur dol's towers are just for looks?

    Ignore my previous comment about the Black Gate, having fought another battle there yesterday I can confirm that the towers on the wall itself (so not the ones up on the shoulders of the hills) do more than simply make the sound of firing; they shoot their bolts perfectly well as far as I can tell, so long as there's men (or in this case, elves) to hold them.

  8. #8

    Default Re: dolgur dol's towers are just for looks?

    You can set the towers to shoot whether they are manned or not.

    Dolgur Dol...

  9. #9
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: dolgur dol's towers are just for looks?

    Quote Originally Posted by k/t View Post
    Dolgur Dol...
    Haven't noticed...lol

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