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Thread: Siege length and a question about patrol

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  1. #1

    Default Siege length and a question about patrol

    Siege length of 18 turns to take a walled city means you pretty much have no choice but to assault, or wait 4+ years of attrition. I can't really argue with because we can find plenty of examples in history where walled cities take YEARS to besiege. However I would love for the DEI team to take a look at the siege lengths for NON -walled cities. These cities have siege lengths of multiple years which really doesn't make too much sense because they have no walls. I would like to see the siege lengths on non walled cities be 4-6 or some number that is more rational. Maybe i'm missing something......

    Patrol stance, I'm confused by the decision to make an army in patrol stance have a huge penalty to line of sight, When an army is sending out a lot of patrols, and or patrolling around, then it has an increased awareness of what is going on around it, not a reduction. Seems logical to increase LOS i think?

    Thanks so much for all the hard work DEI team, I really appreciate the mod, its truly a masterpiece

  2. #2
    KAM 2150's Avatar Artifex
    Patrician

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    Default Re: Siege length and a question about patrol

    Siege length is good, just look over tech tree to see how it changes. Previously it did not make any difference, since around 100 turn, all cities would be taken in 2-3 turns due to technology.

    Also attition goes down A LOT with tech and general skills.
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  3. #3

    Default Re: Siege length and a question about patrol

    K I will work the tech tree and try to be more patient I appreciate the response.
    any comment on implementing a different siege length if the city has no walls? Or maybe its just one entry in a table with no way to differentiate.

  4. #4
    Rafkos's Avatar Senator
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    Default Re: Siege length and a question about patrol

    any comment on implementing a different siege length if the city has no walls?
    Not possible to edit, both walled and unwalled cities use the same effects

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