Siege length of 18 turns to take a walled city means you pretty much have no choice but to assault, or wait 4+ years of attrition. I can't really argue with because we can find plenty of examples in history where walled cities take YEARS to besiege. However I would love for the DEI team to take a look at the siege lengths for NON -walled cities. These cities have siege lengths of multiple years which really doesn't make too much sense because they have no walls. I would like to see the siege lengths on non walled cities be 4-6 or some number that is more rational. Maybe i'm missing something......
Patrol stance, I'm confused by the decision to make an army in patrol stance have a huge penalty to line of sight, When an army is sending out a lot of patrols, and or patrolling around, then it has an increased awareness of what is going on around it, not a reduction. Seems logical to increase LOS i think?
Thanks so much for all the hard work DEI team, I really appreciate the mod, its truly a masterpiece




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