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Thread: how to turn off the turn 2 computer rewards

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  1. #1

    Default how to turn off the turn 2 computer rewards

    ive noticed that for some factions if they are a computer they get massive amounts of units and somtimes even get cities on the other side of the map when the player gets nothing but what you have on turn 1. is there a way to make it is so the computer gets what you would get if you had played that nation?

  2. #2

    Default Re: how to turn off the turn 2 computer rewards

    They get it because the AI is quite simply impossible to make good enough to do this on it's own. The Empire also gets a large amount of units because their units autoresolve quite badly.
    This mod is supposed to be hard, don't expect urself to have a massive empire by turn 20.

  3. #3

    Default Re: how to turn off the turn 2 computer rewards

    "don't expect urself to have a massive empire by turn 20"
    then why does the computer get it on turn 2? i dont mind it being hard, heck i dont even mind the computers being given masses of units. what im botherd by is the computer being able to spread across the map in one turn to an extent that would take you a hundred. another thing i dont like is the computer getting multiple of units that in some cases you get only 1 of, ever

    now back to my original question: how can i turn it off? or at the very least how can i make it so the script activates even if im playing as that faction?

  4. #4
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: how to turn off the turn 2 computer rewards

    Manually removing scripts would be only way I think. There is sand-box sub-mod, I would suggest taking look at that as an option.

  5. #5

    Default Re: how to turn off the turn 2 computer rewards

    do you know what the scripts to delete are? i dont want to just start deleting things
    as for the sand-box the only thing i dont like is the handicap the human gets on turn 2. besides that i like everything else so im not really interested in the sand-box

  6. #6
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: how to turn off the turn 2 computer rewards

    The scripts are labelled by section, so you should be able to take out sections to remove specific events. Like if you don't want anybody to hire mercs, you can take out the Mercs or Heroes section.

    Just be sure to copy the "campaign_script.txt" and place it somewhere safe before you make any changes.

  7. #7

    Default Re: how to turn off the turn 2 computer rewards

    You'll need to manually remove some scripts, it's actually quite easy. To do this you'll need to open the file campaign_script.txt located in your MTW2 folder in data/world/maps/campaign/imperial_campaign. First make a backup of this file in case you mess something up. Now look for this: 2. Help to different factions.
    Now you'll see stuff like this (this is one example):

    Script

    if I_SettlementOwner Volgen = slave
    and not I_SettlementUnderSiege Volgen
    spawn_army

    faction hre
    character random_name, named character, x 47, y 77, label hregeneral3, family
    traits LoyaltyStarter 1 , Upright 2 , GoodCommander 3 , PublicFaith 2 , man 1
    unit Reiksguard bodyguard exp 4 armour 0 weapon_lvl 0
    unit Reiksguard exp 4 armour 0 weapon_lvl 0
    unit Encarmine exp 4 armour 0 weapon_lvl 0
    unit Pistoliers exp 4 armour 0 weapon_lvl 0
    unit Pistoliers exp 4 armour 0 weapon_lvl 0
    unit Greatswords exp 4 armour 0 weapon_lvl 0
    unit Karroburg greatswords exp 4 armour 0 weapon_lvl 0
    unit Warpriests exp 4 armour 0 weapon_lvl 0
    unit witch hunters exp 4 armour 0 weapon_lvl 0
    unit dismounted Reiksguard exp 4 armour 0 weapon_lvl 0
    unit dismounted Reiksguard exp 4 armour 0 weapon_lvl 0
    unit dismounted Reiksguard halberd exp 4 armour 0 weapon_lvl 0
    unit dismounted Reiksguard halberd exp 4 armour 0 weapon_lvl 0
    unit Halberdmen exp 4 armour 0 weapon_lvl 0
    unit Halberdmen exp 4 armour 0 weapon_lvl 0
    unit Company of Honour exp 4 armour 0 weapon_lvl 0
    unit Company of Honour exp 4 armour 0 weapon_lvl 0
    unit Empire crossbowmen exp 4 armour 0 weapon_lvl 0
    unit Empire crossbowmen exp 4 armour 0 weapon_lvl 0
    unit Bright Wizard exp 4 armour 0 weapon_lvl 0
    end

    console_command auto_win attacker
    siege_settlement hregeneral3, Volgen, attack
    end_if
    terminate_monitor
    end_monitor


    It means that if Reikland is AI, this army will be spawned and will automatically capture Volgen. If you delete this it won't happen. There are numerous other things you can delete or modify like the garrison script but keep in mind that it will make things very difficult for the AI.

  8. #8

    Default Re: how to turn off the turn 2 computer rewards

    ok i looked over the script and what part says "if faction=AI" because im not seeing that part
    if i can make it to always activate, not just for computers, im satisfied. that way i can enjoy whatever faction i want to play and still face the same difficulty AI

  9. #9

    Default Re: how to turn off the turn 2 computer rewards

    i got what i had wanted to work in the wrong way XD
    i deleted all the turn 2 things referencing "IsFactionAIControlled" and what i got was all the nations not getting the extra lands but they didnt gain any units either.
    what should i change to make it so it will not care if your AI or human and still activate?

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