As the title says, I believe missile units in general need some slight tweaking..
Version 1.01 DEI, no submods.
At the end of every battle, melee units usually have 1/5 the amount of kills on average compared to missile units, due to the extremely slow frontal combat of melee units, and even flanking strikes are not comparable in lethality rates as missile attacks. In my opinion, all non-siege missle units need a reduction in projectile accuracy, and archers a small reduction in damage.
The problem with the current situation is that it feels really inconsistent to me, if you feel otherwise or if this is already being addressed please discuss![]()




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