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Thread: Not getting the propper income?

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  1. #1

    Default Not getting the propper income?

    So i'm pretty sure this is just after the update, but i'm not getting near the predicted income. I'm usually about 1500 less, at least. I didn't notice this before. And i'm not getting notifications of raiding or anything.

    I also didn't start a new campaign with the new version, if that makes a difference?

    Loving the update otherwise, though!

  2. #2

    Default Re: Not getting the propper income?

    doesn't the new version say its not save compatible

  3. #3

    Default Re: Not getting the propper income?

    I didn't see that anywhere, BUT it's working pretty fine other than that.

  4. #4

    Default Re: Not getting the propper income?

    All updates after 1.0 are save compatible. I have no idea why the income would be bugged, though. Techs do cost money now in the mid-game (if that is it?)

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  5. #5
    FlashHeart07's Avatar Praepositus
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    Default Re: Not getting the propper income?

    Quote Originally Posted by Dresden View Post
    All updates after 1.0 are save compatible. I have no idea why the income would be bugged, though. Techs do cost money now in the mid-game (if that is it?)
    Yes but if he didnt start a new game when 1.0 was released, unless this would actually cause a crash?
    Perhaps a save game or screens of the problem would help

  6. #6
    Hadro's Avatar Civis
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    Default Re: Not getting the propper income?

    Quote Originally Posted by stalkingvengeance View Post
    So i'm pretty sure this is just after the update, but i'm not getting near the predicted income. I'm usually about 1500 less, at least. I didn't notice this before. And i'm not getting notifications of raiding or anything.

    I also didn't start a new campaign with the new version, if that makes a difference?

    Loving the update otherwise, though!

    I am also having this issue. I think that it may have to do with reinforcing depleted units? as the units self "heal" I experience this much more often.

    Anyway,

    Would be great to have it fixed if possible

    I started a new game after the update btw

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  7. #7
    FlashHeart07's Avatar Praepositus
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    Default Re: Not getting the propper income?

    Quote Originally Posted by Hadro View Post
    I am also having this issue. I think that it may have to do with reinforcing depleted units? as the units self "heal" I experience this much more often.

    Anyway,

    Would be great to have it fixed if possible

    I started a new game after the update btw
    You mean that when a unit "Heals" your income gradually decreases? Never had this issue before. And Im only using DeI.

  8. #8

    Default Re: Not getting the propper income?

    Just to verify. I too had this issue during a Rome campaign, perhaps 35-50 turns in. The predicted income would be $2000 or so but I would only receive $300-400. I only noticed it after about five turns so not sure why it started, in my Seleucid campaign no such problems yet. Great mod. I had to stop the Rome campaign because of this issue. It was a new game begun after 1.01. My first time ever playing as Rome, even with vanilla.

  9. #9
    Linke's Avatar Hazarapatish
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    Default Re: Not getting the propper income?

    If you started a campaign before 1.0 release then the economy will be bugged, if not you can always look at the economy tab.

  10. #10

    Default Re: Not getting the propper income?

    I am also having the income issue with rome. I am around turn 60 and my estimated income per turn is 2500 but my actual treasury is only staying around 200- 400. I'm not using any mods. I think the technology research fees are per turn rather than a one time fee?

  11. #11

    Default Re: Not getting the propper income?

    Quote Originally Posted by raist104 View Post
    I am also having the income issue with rome. I am around turn 60 and my estimated income per turn is 2500 but my actual treasury is only staying around 200- 400. I'm not using any mods. I think the technology research fees are per turn rather than a one time fee?
    Yes, they're per turn. For some reason research costs don't show up in your economy screen or your income, so if you're researching something that costs 1600 and the game says your income is 2000, you'll only get 400.

  12. #12
    Hadro's Avatar Civis
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    Default Re: Not getting the propper income?

    Quote Originally Posted by zombieflanders View Post
    Yes, they're per turn. For some reason research costs don't show up in your economy screen or your income, so if you're researching something that costs 1600 and the game says your income is 2000, you'll only get 400.
    I have experimented and agree, the research cost is per turn (Im playing as Rome)

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  13. #13

    Default Re: Not getting the propper income?

    Quote Originally Posted by zombieflanders View Post
    Yes, they're per turn. For some reason research costs don't show up in your economy screen or your income, so if you're researching something that costs 1600 and the game says your income is 2000, you'll only get 400.
    Maybe a team member can clarify this. Is it the intention of the mod to charge a per turn fee for mid tier tech? It seems a bit excessive to me to charge 2000 gold per turn over the 18 turns or so to research the mid level techs.

  14. #14

    Default Re: Not getting the propper income?

    Is it costing 2000 per turn or 2000 spread out over the turns? If its per turn then yes I need to change it.

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  15. #15

    Default Re: Not getting the propper income?

    Quote Originally Posted by Dresden View Post
    Is it costing 2000 per turn or 2000 spread out over the turns? If its per turn then yes I need to change it.
    Correct the technologies that require money are costing that much per turn.

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