Some unit and reskining yes, new settlements and factions no.
Some unit and reskining yes, new settlements and factions no.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
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Under the patronage of Mega Tortas de Bodemloze
What factions will be getting new units? What new settlements will there be?
I have to think about it yet, but mainly I will focus more in "Advance of Asturias" campaign, to have more variety per zone; because it's three factions that dominate the map.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
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Under the patronage of Mega Tortas de Bodemloze
Oh! The other non-christian faction have about the same units except for the one in northern africa in all the campaigns. Asturias are basically the scots but in Iberia.
Yes, because they are Iberian Moors. And yes, the texture color of Asturias is like that of Scotland (don't have particular Scotland units), And? What do you mean with all this?
Last edited by Miguel_80; July 06, 2019 at 02:45 AM.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
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Under the patronage of Mega Tortas de Bodemloze
Hi Miguel! Thanks for great work with your mod! Tell me please how did you solve that old "engage_armies savegames" problem?
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
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Under the patronage of Mega Tortas de Bodemloze
Will the iberian moors have more units will there be no changes to them? Will the christian factions have more units bc it seems like some of them like county of toulouse, county of Barcelona, Kingdom of Portugal, and that one faction between one of the Iberian faction and aragon?
Tell me what type of units are missing directly...
Last edited by Miguel_80; July 06, 2019 at 02:01 PM.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
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Under the patronage of Mega Tortas de Bodemloze
I'm using it in my WindsOfWinter submod. I already tryed it about 3 years ago and replaced because of broken savegames. But now I realised that I used it on a first turn so tryed again but failed. I use it now on a second turn with declaring war between that factions on slave faction turn 1.
U missed the more historic units from that time period. You should have some slots open for units for different factions.
You speak without knowing. You haven't played the mod and only come to criticize because you don't like the MESH vanilla models. Don't waste your time, there are other mods.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
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Under the patronage of Mega Tortas de Bodemloze
I have played the mod before and it was good but was missing some stuff. I wasn't criticizing u I was just suggessting to you what you could do differently.
Thanks I've finally fixed it! I'm really liking the Military Orders campaign. One quick question though; are all the forts supposed to be Templar? So far I've only encountered 1 St John fort (near Nimes). All the other 10 forts I've discovered so far (Castille, France and the northern part of Catalunya) are Templar forts. Are there Calatrava/Montesa/Alcantara/Aviz forts as well? Haven't found them yet..
Thanks and keep up the great work!
Hello, Miguel_80, are there any improvements since last patch, bro?
Thanks ...
Portugal Marocco
Spoiler Alert, click show to read:
My full Portugal campaign in the XIV century (Struggles of the Strait).
Castile is always traitor (unfortunately). But my forces captured Marocco and made a main-base there.
Portugal homeland was attacked by monstrous armies of Castile. Over 50 battles (real-time of course!) in the Portugal lands.
Now all is normal. Economics is great and Marocco land is now the home of Portugal (also the capital-land)
But in future i need to give advice. Its will be better to make Castile a bit weaker. When you`re playing muslims - its absolutely impossibile to crush Castile like a faction. I can defend Marinid land 50 times, but to make a counter-attack is almost impossible because of overpowered Castile.
Anyway thanks! and have a good holidays
and btw, my friend from Chuvash republic played a lot this mod and noticed many CTDs in Almohad campaigns (Almohad invasion) and 11 century campaigns. Its better to fix them also in future.
Leader of the "Creative flame" studio.
Author of the book "Legends of Moon Landscape"
also author of the books "Fly", "Volcanorium" and other works too. Mostly specialized on fantasy.
https://wiki.twcenter.net/index.php?...r:BagaturSasha
My Wiki page
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Very good campaign. And yes, Castile is programed by script to conquer the entire Iberian Peninsula, as it happened historically.
P.S: The CTDs usually happen in all mods that add more factions than the original game and emergy factions. Things of game Medieval II.
Have a good holidays too
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
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Under the patronage of Mega Tortas de Bodemloze
Hey Miquel_80,
i wish you "einen guten Rutsch" (german saying) and a happy new Year.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Ahem... Not during the Middle Ages, Miguel. It's of course correct for the definitive union with León in the mid-13th century, and yeah, it can be accepted also for Navarra and Aragon, both of them in the extreme end of the medieval period (both in the second decade of the 16th century), but for Portugal it only happened between 1580 and 1640, definetely in the Modern Age and only for 60 years; furthermore, that case was in fact a personal union with the kingdom of Spain: the same king for the different crowns.