Thank you baradona!
I haven't installed the torrent. Does it take long to download? It's only 201 and 83 MB
Thank you baradona!
I haven't installed the torrent. Does it take long to download? It's only 201 and 83 MB
Last edited by Miguel_80; January 11, 2015 at 08:50 PM.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
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Under the patronage of Mega Tortas de Bodemloze
part one took me like an 90 minutes but part took 10 minutes but the weird thing is part 1 kept stopping from downloading like 3 times and when i got it to download i could not get it to extract. I will try to download it again and see if the info was just corrupted or something with my computer idk but if you can get a torrent it would be much appreciated
Thanks JonathanjRod! I'm glad that you like the mod. The description, doesn't actually explain the history of any particular faction, only a brief summary of the campaign status.
It's strange that later much, Mediafire usually go faster.
EDIT: Try this link: https://dl.dropboxusercontent.com/u/.../HMA_part1.rar
Last edited by Miguel_80; January 12, 2015 at 02:30 AM.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
________________________________________
Under the patronage of Mega Tortas de Bodemloze
Would be glorious if Sumskilz's berbers could be used here #43
regarding GeMiNi][SaNDy units, he added his medieval roster in our help database http://www.twcenter.net/forums/membe...3-GeMiNi-SaNDy
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Good work , thanks for this awesome mod
Gracias esta genial
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
________________________________________
Under the patronage of Mega Tortas de Bodemloze
Great Mod! I was looking on a mod based in Spain
Congratulations!
espero sean genial las proxima releases!
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
________________________________________
Under the patronage of Mega Tortas de Bodemloze
love it great work
Irish Historical adviser for Albion:Total war
Hello Miguel, your work is amazing.a very exsiting campagne
Your mod is my favorite.
can you tell us more about the 9th centery Campagne ?
The Imarats of Cordoba change to a caliphat inte 9th centery?will this be included in the script.
The imarats had a lot of enemies,the kingdoms of the norths and the fatimids and olso rebels like "Omar ibn hafsun" and more and more others.
The rise of Almanzor ?
Will this be included?
Many thanks PhilipO'Hayda!
Thank you very much alnasser!! I’m glad that you like the mod.
I'm still thinking about what year will start the campaign. In principle, my idea was by the first half of the 9th century. And those characters, they will appear with their respective attacks. The small problem is that factions cannot be changed of name during the game.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
________________________________________
Under the patronage of Mega Tortas de Bodemloze
I what I meant, is that the ideal would be that during the game the name of the faction, is could be changed when the Emirate of Cordoba is proclaimed Caliphate of Cordoba. Also it is the same with other factions that are a County and then a Kingdom.
Divide it into two mods, could be a solution if I had to do it all much more detailed. Although they would be factions basically cloned.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
________________________________________
Under the patronage of Mega Tortas de Bodemloze
oh yeah got the wrong meaning, sorry :/
I donīt know if this trick can be considered a copy.... but in the Reconquista mod of Hereje, he put many factions in the most faraway corner in Campaign such as the Papacy (so you could have the Papal states and declare crusades), the Kingdoms of Portugal (so with the Script of Union of Kalmar I suppose, you could change from Condado Portucalense into the Kingdom of Portugal) and he put them surrounded by mountains so they can do nothing in Campaign.
What do you think?
And I think both you and Hereje should collaborate to do a single, superb Reconquista mod!!! each one of you have very good ideas and for a future it could be great!!!
This only serves for the AI, which replaces a faction by other. The human player always handled the same faction. For example: If the faction of Portugal, I had called "Portucalense County", this name would be maintained until the end of the game.
In fact, in my mod, the County of Barcelona doesn't change of name when get the union with Aragon. Will be County of Barcelona until the end, cannot be changed. Only changes the coat of arms and flags.
By the way, in my mod, there are also hidden factions. The Nasrid Kingdom of Granada is frozen as the Aztecs and will appear in due course.
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
________________________________________
Under the patronage of Mega Tortas de Bodemloze
I would love to play this but media fire is being dreadfully slow. Part 2 is going tot take me 13 hours! Any chance of a mirrored link or torrent?
I don't understand why some people will slow mediafire. Have you downloaded any of the parts?
Try using this link: https://dl.dropboxusercontent.com/u/.../HMA_part1.rar
Script for selecting heir | Script for annexing faction by marriage ties | Unlock non playable factions
________________________________________
Under the patronage of Mega Tortas de Bodemloze