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Thread: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

  1. #301

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    Quote Originally Posted by frank883 View Post
    hi men..i donwload the rar files...but when i open them with 7 zip file manager,it sings that the file game are corrupted...
    Hello. The files are correctly. If you have problems to download it by Mediafire, you can also download it here:

    http://www.moddb.com/mods/hispania-i...he-middle-ages

  2. #302

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    I think if Hispania in the Middle Ages + Reconquista spanish projects campaign map = would be amazing mod (in my dreams)))

    cant wait 9th century campaign

  3. #303

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    You are referring to the map of the "Reconquista" mod but with the factions of the HMA?

  4. #304

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    Nice map, and very interesting campaign, I hope play soon !

    pd: Yu ar a fakin crack Miguel

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

  5. #305
    BagaturSasha's Avatar Invictus
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    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    Yesterday won Barcelona campaign. This is impressive!

    I must say, factions who have positions in the map east are very easy to play. I won France campaign, Touloise campaign, Navarra campaign.
    and yesterday won Barcelona campaign.
    But i must also say, to play factions as Castile and Leon or arabic factions is more harder.

    Leader of the "Creative flame" studio.
    Author of the book "Legends of Moon Landscape"
    also author of the books "Fly", "Volcanorium" and other works too. Mostly specialized on fantasy.

    https://wiki.twcenter.net/index.php?...r:BagaturSasha
    My Wiki page
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  6. #306

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    Quote Originally Posted by Werety View Post
    Nice map, and very interesting campaign, I hope play soon !

    pd: Yu ar a fakin crack Miguel
    Many thanks Werety! I hope that comes out an entertaining campaign and interesting battles.


    Quote Originally Posted by BagaturSasha View Post
    Yesterday won Barcelona campaign. This is impressive!

    I must say, factions who have positions in the map east are very easy to play. I won France campaign, Touloise campaign, Navarra campaign.
    and yesterday won Barcelona campaign.
    But i must also say, to play factions as Castile and Leon or arabic factions is more harder.
    Thanks! Yes, there is less rivalry and are in a quieter area.

  7. #307

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    Quote Originally Posted by Miguel_80 View Post
    Many thanks Werety! I hope that comes out an entertaining campaign and interesting battles.




    Thanks! Yes, there is less rivalry and are in a quieter area.


    hello miguel 80.
    or you are with the new hispania midwest, ie, the Umayyad emirate ect ect and the Viking invasions in Lisbon?




    and when could I download it? I am very impatient.



  8. #308

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    Hello Salahoudin. I don't know when I'll finish the campaign. I'm working on several projects. Regarding the Vikings, they will make lootings of this map in the years included in the campaign.


  9. #309

    Default Re: Hispania in the Middle Ages

    Quote Originally Posted by el cuña de Napo View Post
    Looks so cute. Is in castilian or english?


    (PD: esta guapisimo, ahora lo dejo descargando )
    how to instal

  10. #310

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    i can not instal it correctly
    please help me with that

  11. #311

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    Hello Abo Taman. But, What exactly is the problem? If I don't have more concrete information, I can't help you

  12. #312

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    any advancement about the nine and ten centry campagn?

  13. #313
    leo45's Avatar Laetus
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    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    ¿Habra una cruzada contra los cátaros?

  14. #314

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    First things first : Very nice mod Miguel, have been looking for a mod that features this age for a looooooooooong time. So you'll understand my happiness when I found yours

    However here comes the tricky bit: I downloaded the files and the patch without a problem, installed both parts and the patch without a problem but when I start the mod (either direct via the batch-file in the mod folder or via the icon on the desktop) it goes black for a few seconds (as normal) but then instead of giving me a loading screen of the mod it just goes back to the desktop view No "error" -report or nothing. (Strange enough the very first time I ran it, it actually did give me a loading screen for a few seconds before popping bakc to desktop view?!?) So I humbly ask for your help in getting me to play this awesome mod.

    Here's the log file:

    17:16:54.750 [system.rpt] [always] CPU: SSE2
    17:16:54.758 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    17:16:54.762 [system.io] [always] mounted pack packs/data_0.pack
    17:16:54.762 [system.io] [always] mounted pack packs/data_1.pack
    17:16:54.763 [system.io] [always] mounted pack packs/data_2.pack
    17:16:54.764 [system.io] [always] mounted pack packs/data_3.pack
    17:16:54.765 [system.io] [always] mounted pack packs/data_4.pack
    17:16:54.765 [system.io] [always] mounted pack packs/localized.pack
    17:16:54.844 [system.io] [warning] open: preferences/player.txt is missing
    17:16:54.844 [system.io] [warning] open: mods/HMA/preferences/keys.dat is missing
    17:16:54.845 [system.io] [warning] open: mods/HMA/preferences/keys.dat is missing
    17:16:57.220 [data.missing] [warning] missing/invalid cursor for ANISELECT
    17:16:57.222 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    17:16:57.225 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    17:16:57.237 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    17:16:57.237 [data.missing] [warning] missing/invalid cursor for DRAGGING
    17:16:57.240 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    17:16:57.240 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    17:16:57.240 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    17:16:57.240 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    17:16:57.240 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    17:16:57.240 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    17:16:57.240 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    17:16:57.240 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    17:16:57.240 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    17:16:57.240 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    17:16:57.240 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    17:16:57.240 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    17:16:57.240 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    17:16:57.240 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    17:16:57.987 [script.err] [error] Script Error in data/descr_formations_ai.txt, at line 64, column 37
    Group Formation script error: unknown faction name sich

  15. #315

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    Is it just me or is there something wrong with the timber trade resource located slightly on the mountain range by the city Pau. I've tried to access this resource several times and in different campaigns but can not. Still, love the mod!

  16. #316

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    Quote Originally Posted by Valhallian View Post
    17:16:54.750 [system.rpt] [always] CPU: SSE2
    17:16:54.758 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    17:16:54.762 [system.io] [always] mounted pack packs/data_0.pack
    17:16:54.762 [system.io] [always] mounted pack packs/data_1.pack
    17:16:54.763 [system.io] [always] mounted pack packs/data_2.pack
    17:16:54.764 [system.io] [always] mounted pack packs/data_3.pack
    17:16:54.765 [system.io] [always] mounted pack packs/data_4.pack

    ...........

    17:16:57.240 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    17:16:57.240 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    17:16:57.987 [script.err] [error] Script Error in data/descr_formations_ai.txt, at line 64, column 37
    Group Formation script error: unknown faction name sich
    Hello Valhallian. The file "descr_formations_ai.txt" is not included in the mod. You have unpacked the game? Maybe it's modified the original of vanilla. By the way, What version of Kingdoms you have?
    Last edited by Miguel_80; January 30, 2016 at 08:02 PM.

  17. #317

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    Quote Originally Posted by Baron von Manteuffel View Post
    Is it just me or is there something wrong with the timber trade resource located slightly on the mountain range by the city Pau. I've tried to access this resource several times and in different campaigns but can not. Still, love the mod!
    Thanks for the information. I will review the resource

  18. #318
    paleologos's Avatar You need burrito love!!
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    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    @ Miguel_80:
    A very interesting mod.
    I congredulate you for it and for your continued support of it.

    BTW have you seen my models of peasants?
    When the first package of them is complete it will include almost all of the units of the en_peasant_padded folder that have round shields all no shields.
    I'd be happy to see them in your mod, if you want them.

  19. #319

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    Quote Originally Posted by paleologos View Post
    @ Miguel_80:
    A very interesting mod.
    I congredulate you for it and for your continued support of it.

    BTW have you seen my models of peasants?
    When the first package of them is complete it will include almost all of the units of the en_peasant_padded folder that have round shields all no shields.
    I'd be happy to see them in your mod, if you want them.
    Thanks for your support!
    When I go to change and add units, they come me very well. For now, I have to finish other pending projects.

  20. #320

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 12.06.2015)

    The mod include historical battles? It would be great to play

    See more about Tierra Santa TW and other projects in Discord
    Join the official Discord server of the mod: https://discord.gg/u6VFKgDzpX
    Download TSTW here: https://www.moddb.com/mods/tierra-santa-tw-mod
    Rise of Quetzal TW (WIP) in https://www.moddb.com/mods/rise-of-quetzal-tw

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