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Thread: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

  1. #181
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: [MOD] Hispania in the Middle Ages

    @giogiones
    if the rest fit in well, did you check your sound options?
    maybe the sounds are disabled
    Spoiler Alert, click show to read: 
    Quote Originally Posted by k/t View Post
    "But I don't know how to mod!!!!"
    Learn. I didn't know how to do anything when I got this game, and now I know how to do quite a bit. Volunteer. Struggle. Figure it out.
    There are lots of cool mods that never see the light of day because people don't realize that mods need workers, not watchers, or realize it but continue to watch anyway.

    The Great Conflicts
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    public alpha 15.01.2020
    The Great Preview 01.12.2019 + Special 06.12.2019

  2. #182

    Default Re: [MOD] Hispania in the Middle Ages

    If the "events.idx" file hasn't been tampered and the discharge isn't defective, has to work well.

  3. #183

    Default Re: [MOD] Hispania in the Middle Ages

    Hello everyone. Possibly I will include stone forts for military orders in some campaign. Works as the recruitment of mercenaries, but with events script changes the type of mercenaries recruited if General of a specific faction is above an exact number of coordinates. Then activates an event that will determine the type of units to recruit.

    Code:
    unit Knights Templar Mercs        exp 0 cost 1400 replenish 0.08 - 0.25 max 4 initial 2 events { orden_temple }
    unit Mozarabian Infantry        exp 0 cost 600 replenish 0.04 - 0.13 max 2 initial 1 events { not_orden_temple }

    Example of Aragonese Templar castle. Only Generals of faction of Aragon can recruit Templar units within that fort.

    Sample images:
    Spoiler Alert, click show to read: 








    (The text of photos are in Spanish, but I guess that it understand the idea)
    Last edited by Miguel_80; February 20, 2015 at 02:21 PM.

  4. #184
    Morrowgan's Avatar Ordinarius
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    Default Re: [MOD] Hispania in the Middle Ages

    That's a very interesting feature
    Member of the Beyond Skyrim Project

  5. #185
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: [MOD] Hispania in the Middle Ages

    Excellent idea!
    Spoiler Alert, click show to read: 
    Quote Originally Posted by k/t View Post
    "But I don't know how to mod!!!!"
    Learn. I didn't know how to do anything when I got this game, and now I know how to do quite a bit. Volunteer. Struggle. Figure it out.
    There are lots of cool mods that never see the light of day because people don't realize that mods need workers, not watchers, or realize it but continue to watch anyway.

    The Great Conflicts
    872-1071
    public alpha 15.01.2020
    The Great Preview 01.12.2019 + Special 06.12.2019

  6. #186

    Default Re: [MOD] Hispania in the Middle Ages

    Quote Originally Posted by Deutscher Kaiser View Post
    That's a very interesting feature
    Quote Originally Posted by _Tartaros_ View Post
    Excellent idea!
    Thanks guys! I thought that was a good utility for the stone forts, and military orders have a worthy place for them.


    Spoiler Alert, click show to read: 

  7. #187

    Default Re: [MOD] Hispania in the Middle Ages

    It looks very good the mod. Well done!

  8. #188

    Default Re: [MOD] Hispania in the Middle Ages

    Thanks! I'm glad to be of your liking.

  9. #189

    Default Re: [MOD] Hispania in the Middle Ages

    Miguel_80


    well done!!! excellent idea with stone forts for military orders. and will be something for fractions of Muslims?

  10. #190

    Default Re: [MOD] Hispania in the Middle Ages

    Thanks! It will be the future strengths that took advantage of the military orders to settle down.

  11. #191
    BagaturSasha's Avatar Invictus
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    Default Re: [MOD] Hispania in the Middle Ages

    I was in battle with 8000 soldiers! I like this style of war. Great thanks for mod again!


    Author of the book "Legends of Moon Landscape"

    also author of the book "Volcanorium" and other works too.

  12. #192

    Default Re: [MOD] Hispania in the Middle Ages

    For your great work!
    +rep

  13. #193

    Default Re: [MOD] Hispania in the Middle Ages

    Quote Originally Posted by BagaturSasha View Post
    I was in battle with 8000 soldiers! I like this style of war. Great thanks for mod again!
    I'm glad that it's entertaining for you.


    Quote Originally Posted by hTaEd View Post
    For your great work!
    +rep
    Thank you very much hTaEd!

  14. #194

    Default Re: [MOD] Hispania in the Middle Ages

    You already use well your princesses? Or marry them with any plebeian?

    Take note:
    Spoiler Alert, click show to read: 







  15. #195

    Default Re: [MOD] Hispania in the Middle Ages

    I thinks we can make the same thing for the kingdom of granada and marinids,
    in the kingdom of granada it exist a religious order "mashyakhat al ghuzat", it's an army of volunter originating from morocco and the order was allways under command of a marrinid prince.
    i thinks we can do the same things.

  16. #196

    Default Re: [MOD] Hispania in the Middle Ages

    Hello alnasser. What castles are exactly?

  17. #197

    Default Re: [MOD] Hispania in the Middle Ages

    i found that they establish the mashyakhat alguzat fort near granada.they didn't tell more details...

  18. #198

    Default Re: [MOD] Hispania in the Middle Ages

    I don't find information about this order.

  19. #199
    LordKainES's Avatar Ducenarius
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    Default Re: [MOD] Hispania in the Middle Ages

    Miguel when the next update??? xDDD

  20. #200

    Default Re: [MOD] Hispania in the Middle Ages

    It's in process. It is taking longer than expected because I hardly have time.

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