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Thread: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

  1. #781

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Some unit and reskining yes, new settlements and factions no.

  2. #782

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    What factions will be getting new units? What new settlements will there be?

  3. #783

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    I have to think about it yet, but mainly I will focus more in "Advance of Asturias" campaign, to have more variety per zone; because it's three factions that dominate the map.

  4. #784

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Oh! The other non-christian faction have about the same units except for the one in northern africa in all the campaigns. Asturias are basically the scots but in Iberia.

  5. #785

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Yes, because they are Iberian Moors. And yes, the texture color of Asturias is like that of Scotland (don't have particular Scotland units), And? What do you mean with all this?
    Last edited by Miguel_80; July 06, 2019 at 02:45 AM.

  6. #786
    bitterhowl's Avatar Campidoctor
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    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hi Miguel! Thanks for great work with your mod! Tell me please how did you solve that old "engage_armies savegames" problem?

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  7. #787
    Fahnat's Avatar Biarchus
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    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    So is the units of this mod vanilla units?
    I would like to see units that represent the time period, because i always wanted to have a good reconquista mod, and this one seems the most promising.

  8. #788

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Quote Originally Posted by bitterhowl View Post
    Hi Miguel! Thanks for great work with your mod! Tell me please how did you solve that old "engage_armies savegames" problem?
    Hello Bitterhowl. In a mod, mysteriously that command giving problems, but it wasn't mine. What mod has that problem now? Do use it in the first turn?

  9. #789

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Will the iberian moors have more units will there be no changes to them? Will the christian factions have more units bc it seems like some of them like county of toulouse, county of Barcelona, Kingdom of Portugal, and that one faction between one of the Iberian faction and aragon?

  10. #790

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Tell me what type of units are missing directly...
    Last edited by Miguel_80; July 06, 2019 at 02:01 PM.

  11. #791
    bitterhowl's Avatar Campidoctor
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    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    I'm using it in my WindsOfWinter submod. I already tryed it about 3 years ago and replaced because of broken savegames. But now I realised that I used it on a first turn so tryed again but failed. I use it now on a second turn with declaring war between that factions on slave faction turn 1.

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  12. #792

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    U missed the more historic units from that time period. You should have some slots open for units for different factions.

  13. #793

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    You speak without knowing. You haven't played the mod and only come to criticize because you don't like the MESH vanilla models. Don't waste your time, there are other mods.

  14. #794

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    I have played the mod before and it was good but was missing some stuff. I wasn't criticizing u I was just suggessting to you what you could do differently.

  15. #795

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Quote Originally Posted by Miguel_80 View Post




    Hello. Where did you download the mod? It also missing the campaign of Asturias. Either you have mixed languages or for some unknown reason there are missing files to be installed.
    Thanks I've finally fixed it! I'm really liking the Military Orders campaign. One quick question though; are all the forts supposed to be Templar? So far I've only encountered 1 St John fort (near Nimes). All the other 10 forts I've discovered so far (Castille, France and the northern part of Catalunya) are Templar forts. Are there Calatrava/Montesa/Alcantara/Aviz forts as well? Haven't found them yet..
    Thanks and keep up the great work!

  16. #796

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hello, Miguel_80, are there any improvements since last patch, bro?

    Thanks ...

  17. #797
    BagaturSasha's Avatar Invictus
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    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Portugal Marocco

    Spoiler Alert, click show to read: 












    My full Portugal campaign in the XIV century (Struggles of the Strait).
    Castile is always traitor (unfortunately). But my forces captured Marocco and made a main-base there.
    Portugal homeland was attacked by monstrous armies of Castile. Over 50 battles (real-time of course!) in the Portugal lands.
    Now all is normal. Economics is great and Marocco land is now the home of Portugal (also the capital-land)

    But in future i need to give advice. Its will be better to make Castile a bit weaker. When you`re playing muslims - its absolutely impossibile to crush Castile like a faction. I can defend Marinid land 50 times, but to make a counter-attack is almost impossible because of overpowered Castile.
    Anyway thanks! and have a good holidays

    and btw, my friend from Chuvash republic played a lot this mod and noticed many CTDs in Almohad campaigns (Almohad invasion) and 11 century campaigns. Its better to fix them also in future.

    Leader of the "Creative flame" studio.
    Author of the book "Legends of Moon Landscape"
    also author of the books "Fly", "Volcanorium" and other works too. Mostly specialized on fantasy.

    https://wiki.twcenter.net/index.php?...r:BagaturSasha
    My Wiki page
    --

  18. #798

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Very good campaign. And yes, Castile is programed by script to conquer the entire Iberian Peninsula, as it happened historically.
    P.S: The CTDs usually happen in all mods that add more factions than the original game and emergy factions. Things of game Medieval II.

    Have a good holidays too

  19. #799
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Hey Miquel_80,
    i wish you "einen guten Rutsch" (german saying) and a happy new Year.

  20. #800

    Default Re: [MOD] Hispania in the Middle Ages - (Updated 09.12.2017)

    Quote Originally Posted by Miguel_80 View Post
    And yes, Castile is programed by script to conquer the entire Iberian Peninsula, as it happened historically.
    Ahem... Not during the Middle Ages, Miguel. It's of course correct for the definitive union with León in the mid-13th century, and yeah, it can be accepted also for Navarra and Aragon, both of them in the extreme end of the medieval period (both in the second decade of the 16th century), but for Portugal it only happened between 1580 and 1640, definetely in the Modern Age and only for 60 years; furthermore, that case was in fact a personal union with the kingdom of Spain: the same king for the different crowns.

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