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Thread: Let's Play Divide et Impera Ptolemy Campaign M/M

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  1. #1

    Default Let's Play Divide et Impera Ptolemy Campaign M/M

    Alright was testing some DeI multiplayer battles so I am posting this video late but hopefully you folks enjoy this. I will try my best to update this campaign frequently.
    1080p should be ready soon. As always I am trying to improve my commentary.

    [Latest Episode]

    [Episode1]
    https://www.youtube.com/watch?v=0Cj8...PrKpzM&index=1
    [Episode2]

    https://www.youtube.com/watch?v=p6hsiWS5Ic0&list=UUj_QyrxgUnB2HtGeFsRjoWA&index=3
    [Episode3]
    https://www.youtube.com/watch?v=tgPa...nB2HtGeFsRjoWA
    [Episode4]
    https://www.youtube.com/watch?v=rWnd...ature=youtu.be
    [Episode5]
    https://youtube.com/watch?v=JMa-JMa-6wqO4Uk

    Enjoy!
    Last edited by BroskiDerpman; January 17, 2015 at 07:34 PM.
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  2. #2
    FlashHeart07's Avatar Praepositus
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    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    Awesome. Glad you enjoy the mod. Though I have only done testing and cannot really take credit for the actual modding it is always a joy to see other people have so much fun. Cannot wait to actually play a proper campaign, especially after seeing this

  3. #3

    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    Thanks for the kind words, and yeah I am legitimately enjoying my campaign so far.

    Need to annoy Dresden now about some custom battle unit costs. XD
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  4. #4

    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    Quote Originally Posted by BroskiDerpman View Post
    Thanks for the kind words, and yeah I am legitimately enjoying my campaign so far.

    Need to annoy Dresden now about some custom battle unit costs. XD
    They are easy to change in PFM if you have that. Though whilst the task of physically changing the cost of units is easy enough, coming up with a fair price formula for god knows how many its is pretty hard!



  5. #5

    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    Yeah, that's very true. So if I edit the unit's stats there is no separation between custom battle and campaign?
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  6. #6

    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    Next update I am reducing custom battle costs by 20%.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  7. #7
    KAM 2150's Avatar Artifex
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    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    Isn't it easier to just use more money in custom battle mode instead of reducing prices? ; D
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
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  8. #8

    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    I was just doing it to match the in game costs but I have no idea about increasing the cash allotment, I don't really play custom battles often.

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  9. #9

    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    I would say many of the horse archers units are rediculously cheap, especially the mercenary Scythian horse archers in custom battle. So far I'm most likely going to have to be more creative in terms of rules which isn't too bad either but I'll see what the team decides in terms of pricing and unit caps.

    Especially in the case of the mercenary Scythian horse archers they cost cheaper than levy spears and are much more better.

    Also cretans and rhodians in custom battle need adjustment too, they cost dirt cheap; 280 for a Cretan archer unit.

    Currently so far my plan is for a rule set is to go a little tabletop Wargaming esque with faction dependent rules plus number of mercenary units limit per faction and stuff along the likes.
    Last edited by BroskiDerpman; December 28, 2014 at 11:59 PM.
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  10. #10
    KAM 2150's Avatar Artifex
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    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    Yes, merc units are using campaign cost, not custom battle cost. It it easy to fix

    That is due to fact, then merc units cost 1/2 of regular cost they would have, but have two times bigger upkeep.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  11. #11

    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    Yeah, all Mercs in Custom Battles are a no-brainer. You can buy Elephants as Roma for 1k and get 24 trunks?

    If you play MP, try as a houserule "no Mercenary units".

  12. #12

    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    Yeah, I will definitely try that out though maybe I can just have small limits on mercenaries per faction as house rule, they're just so cheap. :,(
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  13. #13

    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    Something I'd definitely suggest with your videos, since I had a look through and found it repeated in other ones: keep your intro 5 seconds or shorter! A 15-20 second intro doesn't add anything, since I've already read all the text in less than a second. By the 7 second mark, I was already mousing over the bar, looking for the point where it ends so I can get on with the video.

  14. #14

    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    I have kept it at 20 seconds due to several of my friends wanting me to keep it that way but I'll see if I can make a compromise with them and try to make 7 seconds sound good or just simply delete the intro.
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  15. #15

    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    Woops I forgot to increase merc unit costs in custom battle My bad, will be fixed.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  16. #16
    Semisalis
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    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    Quote Originally Posted by Dresden View Post
    Woops I forgot to increase merc unit costs in custom battle My bad, will be fixed.
    there also is a building without a name: lv3 academy for saba

  17. #17

    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    Quote Originally Posted by Dresden View Post
    Woops I forgot to increase merc unit costs in custom battle My bad, will be fixed.
    Thank you very much Dresden! This will help me out a lot.

    Edit: Episode 2 ETA 45min-60 min.
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  18. #18

    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    Episode 2 is up, couldn't post here as I was away from my pc so sorry again for the delay. :'(



    Direct link: https://www.youtube.com/watch?v=p6hs...vev1j4srod5z11
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  19. #19

    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    Episode 3 is hope, sorry for the delay and I hope you folks enjoy.



    Edit: Is there any news about replays being fixed that I may have accidently skimmed through devs? Answer would be appreaciated thanks in advanced. Current issue is that replays crash, a few of my friends also tried viewing replays and it wouldn't work.
    Last edited by BroskiDerpman; January 01, 2015 at 04:14 PM.
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  20. #20

    Default Re: Let's Play Divide et Impera Ptolemy Campaign M/M

    I also have no idea why replays crash. It happens in Constantine too. It is either the amount of overhauled changes or something to do with older startpos settings.

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