Page 1 of 2 12 LastLast
Results 1 to 20 of 34

Thread: The behavior of the Campaign AI in DeI 1.0

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Totalwarzone's Avatar Libertus
    Join Date
    Jul 2013
    Location
    The Netherlands
    Posts
    96

    Default The behavior of the Campaign AI in DeI 1.0

    Thanks to the guys behind this wonderful mod for sending me the 1.0 version early so I could make this! I was also advised to post the video here for you guys to see it!

    It basically demonstrates how the campaign AI behaves in the DeI 1.0 mod! I can give you one spoiler already: it's awesome!



    Can't get the video to work here, some help would be appreciated.

    Link in the meantime: https://www.youtube.com/watch?v=n5Xga_b61qI
    Last edited by m_1512; December 29, 2014 at 01:56 AM. Reason: fixing video link
    Check out my youtube channel filled with Attila and Rome II content:
    https://www.youtube.com/watch?v=m01OWwSsZWc

    Want to stay updated on all Attila and Rome II news? Follow me on twitter:
    www.twitter.com/xtotalwarzone

  2. #2

    Default Re: The behavior of the Campaign AI in DeI 1.0

    Definitely seeing the roman homeland defense script at work in southwestern italy, Brundusium? or what it's called haha !

    Looks great !

  3. #3

    Default Re: The behavior of the Campaign AI in DeI 1.0

    Thanks so much for doing this. Brings a tear to my eye to see that

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  4. #4
    Totalwarzone's Avatar Libertus
    Join Date
    Jul 2013
    Location
    The Netherlands
    Posts
    96

    Default Re: The behavior of the Campaign AI in DeI 1.0

    Quote Originally Posted by Dresden View Post
    Thanks so much for doing this. Brings a tear to my eye to see that
    Your mod brought a tear to mine. This version is the version of versions for me as I have already mentioned to Gunny today. Especially the battle balancing is excellent!
    Check out my youtube channel filled with Attila and Rome II content:
    https://www.youtube.com/watch?v=m01OWwSsZWc

    Want to stay updated on all Attila and Rome II news? Follow me on twitter:
    www.twitter.com/xtotalwarzone

  5. #5

    Default Re: The behavior of the Campaign AI in DeI 1.0

    Awesome vid

  6. #6

    Default Re: The behavior of the Campaign AI in DeI 1.0

    Looks great. Would love to see a vanilla version to compare with!

  7. #7
    Totalwarzone's Avatar Libertus
    Join Date
    Jul 2013
    Location
    The Netherlands
    Posts
    96

    Default Re: The behavior of the Campaign AI in DeI 1.0

    Quote Originally Posted by Aethyr View Post
    Looks great. Would love to see a vanilla version to compare with!
    Then I have a surprise for you. I have already done a couple of these videos on the vanilla game.

    https://www.youtube.com/playlist?lis...pz_MmRupbbVACi
    Check out my youtube channel filled with Attila and Rome II content:
    https://www.youtube.com/watch?v=m01OWwSsZWc

    Want to stay updated on all Attila and Rome II news? Follow me on twitter:
    www.twitter.com/xtotalwarzone

  8. #8

    Default Re: The behavior of the Campaign AI in DeI 1.0

    Fantastic. Gonna go pitch this mod to my gaming group by showing the comparison. Thankyou very much for your work my friend.

  9. #9
    Totalwarzone's Avatar Libertus
    Join Date
    Jul 2013
    Location
    The Netherlands
    Posts
    96

    Default Re: The behavior of the Campaign AI in DeI 1.0

    Quote Originally Posted by Aethyr View Post
    Fantastic. Gonna go pitch this mod to my gaming group by showing the comparison. Thankyou very much for your work my friend.
    Thank you!

    This comment made me watch them side by side and wow. What a difference. DeI feels much better looking at the AI perspective.
    Check out my youtube channel filled with Attila and Rome II content:
    https://www.youtube.com/watch?v=m01OWwSsZWc

    Want to stay updated on all Attila and Rome II news? Follow me on twitter:
    www.twitter.com/xtotalwarzone

  10. #10

    Default Re: The behavior of the Campaign AI in DeI 1.0

    Haha excellent work man, really impressed.

  11. #11

    Default Re: The behavior of the Campaign AI in DeI 1.0

    looks great though it does look like the map is turning into very few very strong powers.

  12. #12

    Default Re: The behavior of the Campaign AI in DeI 1.0

    Quote Originally Posted by qlum View Post
    looks great though it does look like the map is turning into very few very strong powers.
    If it didn't there would be no challenge for the player in the mid to late game.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  13. #13
    romanlegion13th's Avatar Semisalis
    Join Date
    Feb 2011
    Location
    roman province of britannia
    Posts
    454

    Default Re: The behavior of the Campaign AI in DeI 1.0

    Yeh loved watching that vid was really good to see Rome not be conquered and see them try to expand

  14. #14
    romanlegion13th's Avatar Semisalis
    Join Date
    Feb 2011
    Location
    roman province of britannia
    Posts
    454

    Default Re: The behavior of the Campaign AI in DeI 1.0

    I watched all your you tube vids and liked them...
    I see in all vanilla games Rome gets wiped out apart from in DEI and the new 1.0 looks great
    good to see major factions last and be hard to conquer

  15. #15

    Default Re: The behavior of the Campaign AI in DeI 1.0

    Nice to see historically plausible progression. What I'm interested to see is if you where to do this say 5 times, then compare how different they each are to each other. I would hope each one would feel unique with different powers rising

  16. #16

    Default Re: The behavior of the Campaign AI in DeI 1.0

    Hot damn, that was just amazing. Thanks for the great vid showing the awesome work done by the DeI team.

    I was going to hold off playing until the first bug patch was released but I can see what I'll be doing tomorrow...

  17. #17
    Totalwarzone's Avatar Libertus
    Join Date
    Jul 2013
    Location
    The Netherlands
    Posts
    96

    Default Re: The behavior of the Campaign AI in DeI 1.0

    Thanks guys.

    About the Rome thing, the script really works. Everytime Rome got in trouble a message would pop up and Rome would capture it's regions back. A great way to prevent this faction from getting wiped out early.
    Check out my youtube channel filled with Attila and Rome II content:
    https://www.youtube.com/watch?v=m01OWwSsZWc

    Want to stay updated on all Attila and Rome II news? Follow me on twitter:
    www.twitter.com/xtotalwarzone

  18. #18
    m_1512's Avatar Quomodo vales?
    Content Emeritus Administrator Emeritus

    Join Date
    Mar 2008
    Posts
    10,122
    Blog Entries
    3

    Default Re: The behavior of the Campaign AI in DeI 1.0

    Fixed the video link. It should work now.


  19. #19
    Linke's Avatar Hazarapatish
    Join Date
    Apr 2014
    Location
    Stockholm
    Posts
    1,800

    Default Re: The behavior of the Campaign AI in DeI 1.0

    I just saw the messeges about first Carthage losing Lilybaeum and then retaking it and then the Punic war started as the Seleukids and that was really nice.

  20. #20
    Semisalis
    Join Date
    Jun 2013
    Location
    Rheinland
    Posts
    402

    Default Re: The behavior of the Campaign AI in DeI 1.0

    lugii shouldnt be so dominant.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •